MAP01: First Contact (Scimitar)

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Scimitar maps
Rear Entry
Knee Deep in the Sludge

07 08 09 10 11

Into the Blood

12 13 14 15 16 17 18 19 20

Secret maps

31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: First Contact is the first map of Scimitar. It was designed by Richard Hardacre (Cycloid), and the par time defined in the DEHACKED lump is 1:30.

Walkthrough[edit]

Map of First Contact
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:11.91 Aleksey Kamenev (4shockblast) 2020-03-03 sm01p011.zip Cross-listed from Pacifist
NM speed
UV max 0:54.74 Laure 2022-10-26 sm01m054.zip
UV -fast
UV -respawn
UV Tyson 0:55.31 Laure 2022-10-26 sm01t055.zip
UV pacifist 0:11.91 Aleksey Kamenev (4shockblast) 2020-03-03 sm01p011.zip

The data was last verified in its entirety on November 6, 2022.

Statistics[edit]

Map data[edit]

Things 40
Vertices 833*
Linedefs 941
Sidedefs 1440
Sectors 129
* The vertex count without the effect of node building is 792.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]