MAP01: First Sequence (Swift Death)
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Swift Death maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP01: First Sequence is the first map of Swift Death. It was designed by Franck Livolant (franckFRAG) and uses the music track "And Blood Will Spill," composed by David Shaw (Tolwyn) for Memento Mori II.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- When you step on the blue key platform, quickly run to the east across the lowered ledge to a chainsaw and armor bonuses. (sector 37)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:01.91 | LOD42 | 2022-01-11 | sw01-191.zip | |
NM speed | 0:01.86 | GrumpyCat | 2015-11-10 | sw01n186.zip | |
UV max | 0:53.97 | Maribo | 2022-05-09 | sw01m053.zip | |
NM 100S | |||||
UV -fast | 1:25.11 | Andrea Rovenski | 2015-11-10 | sw01f125.zip | |
UV -respawn | |||||
UV Tyson | 1:45.77 | Andrea Rovenski | 2015-11-10 | sw01t145.zip | |
UV pacifist | 0:02.86 | MD922 | 2015-11-10 | sw01p286.zip | |
NoMo | 0:03.97 | kvothesixstring | 2022-10-30 | sw01o397.zip | |
Stroller | 0:02.83 | ChaingunChaCha | 2025-01-07 | sw01str02.zip |
The data was last verified in its entirety on January 18, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north-west. (thing 96)
- facing south-east. (thing 99)
- facing north. (thing 103)
- facing south-east. (thing 105)
Statistics[edit]
Map data[edit]
Things | 137 |
Vertices | 197* |
Linedefs | 207 |
Sidedefs | 330 |
Sectors | 40 |
Things[edit]
This level contains the following numbers of things per skill level:
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