MAP01: Flow (100LineN)

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100LineN maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Flow is the first map of 100LineN. It was designed by Scypek2.

This map is identical to MAP09: Flow from WOOO but does not include a custom music track.

Walkthrough[edit]

Map of Flow
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You are on a boat travelling down a sludge river, with multiple imps on the riverbanks on either side. Do not fall off the boat as this will result in near-instant death.

Whilst avoiding the imps' fireballs, you are required to wait for a teleporter to transfer keys, monsters and items to the boat. The teleporter transfers these in order: a berserk pack, a blue skull key, three zombiemen, a chaingunner, a box of bullets, a yellow skull key, 30 health bonuses, a mancubus, a chainsaw, a blue keycard, three or four demons, one or two spectres, a megaarmor, a revenant, and finally, the red skull key. Once you obtain the keys, open the colored container in the south-east corner of the boat, which contains a BFG9000. When you retrieve the BFG, a Romero's head will appear on the teleporter pad. Kill it to complete the level.

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

The trees and imps on either side of the river continually move south using carrying sectors and silent teleporters, creating the illusion that the boat is moving past them. This setup can sometimes fail, resulting in it becoming impossible to get 100% kills. This happens when an imp hugging a tree wraps around and immediately blocks the tree from teleporting, which causes the tree to get stuck behind the teleport line where it will block monsters and more trees.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:50.97 Aleksey Kamenev (4shockblast) 2024-09-28 1n01-050.zip
NM speed
UV max 2:19.23 Aleksey Kamenev (4shockblast) 2024-09-28 1n01-219.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:50.94 Aleksey Kamenev (4shockblast) 2024-09-27 1n01o050.zip

The data was last verified in its entirety on October 3, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 172)
  2. facing east. (thing 173)
  3. facing west. (thing 174)
  4. facing south. (thing 175)

Statistics[edit]

Map data[edit]

Things 189
Vertices 140*
Linedefs 100
Sidedefs 162
Sectors 19
* The vertex count without the effect of node building is 97.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]