MAP01: Get Going (Scythe)


Scythe maps
First Episode
Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Get Going is the first map of Scythe. It was designed by Erik Alm and uses the intermission screen theme from Doom for its music track.


Map of Get Going
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Head north from the start and enter the building. Go down the stairs in the north-west corner of this room and hit the switch on the northern wall. This lowers the red key. Backtrack and grab the now-lowered red key. Enter the south-eastern building and head up the stairs. Hit the switch on the eastern most wall. Enter the southernmost area and head east to find the exit switch.

Other points of interest[edit]


  1. In the north-east corner of the courtyard, the small platform with the chainsaw. (sector 13)


Linedef 270 has a missing upper texture, making an obvious HOM visible to the player.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:10 Chris Felix (DevastatioN) 2003-04-13
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.


Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 75)
  2. facing west. (thing 76)
  3. facing north. (thing 77)
  4. facing south. (thing 78)


Map data[edit]

Things 79
Vertices 465*
Linedefs 468
Sidedefs 730
Sectors 99
* The vertex count without the effect of node building is 381.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]