MAP01: Hangar (Console Doom)

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Hangar

Crystal Project computer.png

This is a console version
of a PC level.

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Hangar is the first level of most console versions of Doom, based on the original E1M1: Hangar with modifications made to accommodate consoles' framerate and storage capacity limitations. The author of the conversion is American McGee, and the original author of the map is John Romero. The map first appeared in Jaguar version, and is additionally used in the 3DO, Sega 32X, Game Boy Advance, Sony PlayStation, and Sega Saturn versions. The Sony PlayStation version introduces additional modifications to add colored lighting, translucent textures, and reverberation effects.

Walkthrough[edit]

Map of Hangar
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go straight forward (north) into a hallway and head round the corner to a door, then open it to enter the central computer room. Continue east past the zombies to a doorway and go down the steps to a zig-zag bridge over nukage, then cross the bridge and open the door on the other side. Go through the exit door you see in front of you and flip the switch to your right to end the level.

Other points of interest[edit]

Secrets[edit]

  1. Just before the door at the south end of the zig-zag room is a wall that is gray rather than tan. Open it to find a passage to the outdoor area, which has a nukage pool containing a megaarmor. (sector 29)
  2. After entering the penultimate room, return to the zig-zag area. The platform in the south-east corner has lowered to reveal a room with a shotgun. (sector 31)
  3. Go to the steps leading to the zig-zag room and step in the shadow, then quickly run back to secret #2 where a lift has lowered. Ride the lift up to a tunnel with armor bonuses and a box of shotgun shells. (sector 43)

Bugs[edit]

In the PlayStation release, the sound data for lost souls fired by the pain elemental is never loaded into memory, causing their attacks to be silent. The death and pain sounds are still preserved, with the former being identical to any projectile hit and the latter being the pain state sound of the pain elemental.

Comparison of versions[edit]

The starting room only contains two barrels. A third barrel, along with the dead marine, gibs and pairs of health and armor bonuses have been removed.

Two pillars in the armor room were removed entirely along with the technical columns on them. Armor bonuses were removed, but health bonuses have been retained. Also, the entrance room was widened a bit.

The window textures in the room leading to the exit room were replaced with blocking sectors. The secret hallway that loops back into the poison room is now visible from the poison room, as in the DOS version there was a texture blocking visibility.

The PlayStation port adds some new enemies to the map on the Ultra-Violence skill level:

  • A zombieman standing in the corridor between the first door and the starting room. Can be seen right at the start.
  • A chaingunner in the computer room replacing one of the shotgunners. This means the player can obtain both the shotgun and chaingun during the first level.
  • A pain elemental in secret #3.

Areas / screenshots[edit]

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Atari Jaguar screenshots[edit]

3DO screenshots[edit]

Sega 32X screenshots[edit]

PlayStation screenshots[edit]

Sega Saturn screenshots[edit]

Game Boy Advance screenshots[edit]

Music[edit]

The map uses the following music tracks:

Port Track Composer Notes
Atari Jaguar "The Imp's Song" Robert Prince Only plays in the intermission screen after the map is completed.
3DO "At Doom's Gate" Robert Prince Re-orchestrated version played by live band
Sega 32X "At Doom's Gate" Robert Prince
Game Boy Advance "The Imp's Song" Robert Prince
Sony PlayStation "Retribution Dawns" Aubrey Hodges
Sega Saturn "Beyond Fear" Aubrey Hodges

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 42)
  2. facing north. (thing 43)
  3. facing south. (thing 44)
  4. facing north-west. (thing 45)
  5. facing south. (thing 46)

Statistics[edit]

Map data[edit]

Things 93
Vertices 445*
Linedefs 431
Sidedefs 580
Sectors 82
* The vertex count without the effect of node building is 344.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

Navigation[edit]

Console Doom levels - Jaguar, 3DO, Game Boy Advance
Phobos:
Deimos:
Hell:
Secret levels:
Console Doom levels - Sega 32X
Phobos:
Deimos:
Hell:
Secret levels:
Console Doom levels - Doom for Sony PlayStation and Sega Saturn
Ultimate Doom
Phobos:
Deimos:
Hell:
Earth:
Secret levels:
Doom II
The Star Base:
The City:
Hell:
Secret levels: