MAP01: Hanger (Phobos)

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Phobos maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Hanger [sic] is the first map of Phobos. It was designed by Roger Ritenour.

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Walkthrough[edit]

Map of Hanger
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Go to where the newsstand is and enter the back door. Follow the steps down and when you reach the small gray room, lower the wall with slime on it to lengthen the passage. You will eventually reach a ledge with ammo clips, shotgun shells, health bonuses, and armor bonuses. (sector 218)
  2. From the yellow key, keep climbing up, past the berserk pack and box of shotgun shells, following the candles through the dark passage. Eventually you will come to a ledge with a box of rockets and a rocket launcher. (sector 221)
  3. In the baggage claim area, enter the conveyor and go around to where the green armor is. A ladder here will take you up to a soul sphere. (sector 260)
  4. At the outdoor area on the east side of the map, get on the building with the plasma gun. In the small hall connecting the plasma gun roof to the other one that you came out of, press on the left wall to lower it and collect the megaarmor and health bonus. (sector 422)
  5. Next to the red key, press on the misaligned wall to find a dark passage. You will eventually reach a ledge with a medikit, boxes of ammo, and shotgun shells. (sector 441)

Bugs[edit]

Four multiplayer-only imps (Things 186 through 189) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 4)
  2. facing south-west. (thing 5)
  3. facing south. (thing 6)
  4. facing south-east. (thing 7)

Statistics[edit]

Map data[edit]

Things 260
Vertices 2675*
Linedefs 2307
Sidedefs 3733
Sectors 487
* The vertex count without the effect of node building is 1854.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]