MAP01: Happy Gardens (Doom: The Golden Souls)
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Doom: The Golden Souls maps 00-10 |
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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Happy Gardens is the first map of Doom: The Golden Souls. It was designed by Andrea Gori (Batandy) and uses the music track "Daffodil Petals" by Toby Fox. This level contains a secret exit leading to Dejavu Challenge.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
Official[edit]
- Big Coin #1: When you climb your way to the open window into the mansion, jump north past the window to the Big Coin on the fence. (thing 374)
- Big Coin #2: In the mansion, get onto the pillars at the south side. Go to the leftmost pillar, then crouch and go south through the bush to find this Big Coin. (thing 563)
- Big Coin #3: This Big Coin is west of the Golden Soul, which is through the bushes. (thing 1033)
Non-official[edit]
- In the outdoor area behind the mansion (there is a window inside the building that looks out on it), there is a skull switch. Nearby the switch are a pair of trees. Use the raised area to jump on one tree, then the other. You can now jump up to the area above, and find a hallway that leads to the secret exit. The exit leads to Dejavu Challenge.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
Things | 1059 |
Vertices | 1168 |
Linedefs | 1344 |
Sidedefs | 2545 |
Sectors | 237 |
Things[edit]
This level contains the following numbers of things per skill level:
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