MAP01: Happy Gardens (Doom: The Golden Souls)

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Doom: The Golden Souls maps 00-10

(00 - 10)
11 12 13 14 15 16 17 18 19 20 21
22 23 24 80

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Happy Gardens is the first map of Doom: The Golden Souls. It was designed by Andrea Gori (Batandy) and uses the music track "Daffodil Petals" by Toby Fox. This level contains a secret exit leading to Dejavu Challenge.

Walkthrough[edit]

Map of Happy Gardens
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. Big Coin #1: When you climb your way to the open window into the mansion, jump north past the window to the Big Coin on the fence. (thing 374)
  2. Big Coin #2: In the mansion, get onto the pillars at the south side. Go to the leftmost pillar, then crouch and go south through the bush to find this Big Coin. (thing 563)
  3. Big Coin #3: This Big Coin is west of the Golden Soul, which is through the bushes. (thing 1033)

Non-official[edit]

  • In the outdoor area behind the mansion (there is a window inside the building that looks out on it), there is a skull switch. Nearby the switch are a pair of trees. Use the raised area to jump on one tree, then the other. You can now jump up to the area above, and find a hallway that leads to the secret exit. The exit leads to Dejavu Challenge.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 1059
Vertices 1168
Linedefs 1344
Sidedefs 2545
Sectors 237

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]