MAP01: Hidden Compound (Rowdy Rudy's Revenge!)
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Rowdy Rudy's Revenge! maps |
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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Hidden Compound is the first map of Rowdy Rudy's Revenge!. It was designed by Doomkid and uses the music track "Cross-Eyed Mary" by Jethro Tull.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the room at the north end with computer panels, use the southwest computer to lower the outer ledges with health bonuses, spectres, and shotgun guys. (sector 24)
- Head up the steps west of Secret #1 and you will see a block with armor bonuses and a berserk pack. To lower it, go behind the block and use the monitor at the northwest part of the block. (sector 59)
- Behind the starting point is a berserk pack. (sector 89)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:22.37 | liveincity | 2021-04-15 | rudy01p022.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 1:17.69 | Aditya_Zanjad | 2020-10-19 | rwdyrudy-01-uv-max.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 0:22.37 | liveincity | 2021-04-15 | rudy01p022.zip | |
NoMo | 0:21.54 | AmnesiaSilence | 2022-06-23 | rudy01o2154.zip |
The data was last verified in its entirety on August 1, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 144)
- facing south. (thing 163)
- facing north. (thing 164)
- facing south-east. (thing 165)
Statistics[edit]
Map data[edit]
Things | 191 |
Vertices | 627* |
Linedefs | 619 |
Sidedefs | 988 |
Sectors | 90 |
Things[edit]
This level contains the following numbers of things per skill level:
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