MAP01: Hope to God (Doomworld Mega Project 2017)

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DMP 2017 maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50 51 77

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Hope to God is the first map of Doomworld Mega Project 2017. It was designed by Jack Stewart (Jaxxoon R) and uses the music track "The Lullaby" from A Second Mario Thing romhack for Super Mario World.

Walkthrough[edit]

Map of Hope to God
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:44.83 Erick Tenorio (GuyNamedErick) 2018-02-16 mp1701-144.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 24, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains only three spawn points, making it unplayable in deathmatch mode:

  1. facing north-east. (thing 170)
  2. facing north-west. (thing 171)
  3. facing south-east. (thing 204)

Statistics[edit]

Map data[edit]

Things 206
Vertices 1387*
Linedefs 1411
Sidedefs 2176
Sectors 300
* The vertex count without the effect of node building is 1105.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]