MAP01: Hotel Hell (Pieklo)

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Pieklo maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Hotel Hell is the first map of Pieklo. It was designed by Shadowman and uses the music track "".

Walkthrough[edit]

Map of Hotel Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Leave the starting room and enter the room to the west of it. Open the cabinet to get a shotgun. (sector 11)
  2. Leave the starting room and enter the room to the northwest of it. Open the right cabinet on the west wall to find a green armor and a teleporter to ammo clips. (sector 96)
  3. At the northeast part of the hotel, head to the southwest cabinet and lower it, then head inside the room behind it to get a stimpack. (sector 232)
  4. Use the switch in Secret #3 to open the bars back to the courtyard. Head directly south from those bars to more open bars behind a counter. (sector 151)
  5. Lower the counter in Secret #4, then head southwest to the other counter with a skull switch. (sector 160)
  6. Use the switch in Secret #5, then quickly run to the center of the fountain in the courtyard to get a rocket launcher. (sector 242)
  7. Head to the hall south of the red key and go until you find a door. Open it and use the cabinet to the west to get a chainsaw. (sector 416)
  8. In the cellar at the southwest part of the map, open the middle rack of barrels to find rockets. (sector 275)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:36.17 Aleks Shahov (Plut) 2012-10-28 pek1-336.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 27, 2021.

Statistics[edit]

Map data[edit]

Things 210
Vertices 3032*
Linedefs 3664
Sidedefs 5891
Sectors 536
* The vertex count without the effect of node building is 2618.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]