MAP01: Imperial Moon Base: Thal Vaishet (The Darkest Hour)

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The Darkest Hour maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Imperial Moon Base: Thal Vaishet is the first map of The Darkest Hour. It was designed by Rex Claussen and uses the music track "".

Walkthrough[edit]

Map of Imperial Moon Base: Thal Vaishet
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In a hall on the west side, open the recessed wall to the left of the one with the electricity symbol to find a stimpack, 4 blaster shells, and an energy unit. (sector 363)
  2. Get out of the base into the low-gravity area, then head to the southeast side where there are some crates. Go behind them, then jump up and open the vent. Follow it to the next vent and open it to access the middle. Make your way to the northwest side, then jump up and into the largest crate here to get the force gauntlet. (sector 551)
  3. Use the yellow key switch to open the door to the west, as well as a wall to the south. Enter that compartment and open the southwest wall to get an armor. (sector 924)
  4. In the northeast room with the lasers to the southwest, go to the northwest column and head behind it to get a backpack. (sector 943)
  5. Enter the southeast hall from the north end, then quickly run all the way south and east into a room with an armor. (sector 945)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 19, 2021.

Statistics[edit]

Map data[edit]

Things 372
Vertices 8647*
Linedefs 7398
Sidedefs 11512
Sectors 956
* The vertex count without the effect of node building is 6425.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]