MAP01: In Defence of Demonsex (Mock 2: The Speed of Stupid)

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Mock 2 maps
Episode One1: TEH GREATEST DOOM
Episode 2wo: CYBERDEMON MADDNES

09 10 11 12 13 14 15 16

Episode Thr33: TIME FOR HELL

17 18 19 20 21 22 23 24

Episode 4or: SHOWDOWN OF EVLI

25 26 27 28 29 30

SECKRET MAPPS

31 32 33 34 35 36 37 38 39 40 41

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: In Defence of Demonsex is the first map of Mock 2: The Speed of Stupid. It was designed by Stephen McGranahan (SoM) and uses the music track "Guitar Blast" by Tom White (Hyena).

Walkthrough[edit]

Map of In Defence of Demonsex
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Once you fall through the fake bridge you see at the spawn, open and wait for the door, pickup up the chainsaw by said door. Once it opens up fully enough for you to enter, make your way through the pitch-black hallway. Use the chainsaw for the monsters, and use the pistol for the occasional barrels you find whilst making your way through the hall. When you reach the "lift", continue your way through a slew of imps until you find yourself at the other side of the spawn, right next to the exit switch.

Secrets[edit]

There are no official secrets on this map.

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson 00:36 DrJordo 2017-06-02 mo01t036.zip
UV pacifist

The data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 22)
  2. facing north. (thing 23)
  3. facing north. (thing 24)
  4. facing south. (thing 25)

Statistics[edit]

Map data[edit]

Things 26
Vertices 136*
Linedefs 90
Sidedefs 117
Sectors 11
* The vertex count without the effect of node building is 94.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]