MAP01: Inauguration (Eviternity)


Eviternity maps
Chapter I: Archaic
Chapter II: Automation

06 07 08 09 10

Chapter III: Crystalline

11 12 13 14 15

Chapter IV: Brutality

16 17 18 19 20

Chapter V: Descension

21 22 23 24 25

Chapter VI: Hallowed

26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Inauguration is the first map of Eviternity. It was designed by Joshua O'Sullivan (Dragonfly) and uses the music track "Midnight Call," originally composed by Mark Klem for Memento Mori II. The par time is 35 seconds.


Map of Inauguration
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the south part of the map, you descend a staircase then make a U-turn around to the west to ascend another staircase. In the western wall of that staircase, a green-bricked section can be opened to reveal a small area with two imps and a teleporter to a chaingun. (sector 86)
  2. In the raised open area in front of a large door marked EXIT, there is a small alcove next to where you enter the area. It has a switch in it which opens a door in the north wall of the northeastern room of the level with stairs leading to a green armor. (sector 314)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:23.77 Endingghost 2020-11-25 Cross-listed from Pacifist
NM speed 0:30.57 Starduster 2021-03-10
UV max 1:17.69 blue cultist 2023-07-28
NM 100S 0:52.74 Andromeda 2022-07-16
UV -fast 1:47.60 Flaoc 2021-09-05
UV -respawn
UV Tyson 1:59.60 j4rio 2023-12-27
UV pacifist 0:23.77 Endingghost 2020-11-25
NoMo 0:25.69 depr4vity 2020-01-10

The data was last verified in its entirety on December 31, 2023.


Map data[edit]

Things 189
Vertices 3032*
Linedefs 3104
Sidedefs 5387
Sectors 618
* The vertex count without the effect of node building is 2413.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]