MAP01: Infestation (Doom 2 Reloaded)
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Doom 2 Reloaded maps 01-11 |
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(01 - 11) |
MAP01: Infestation is the first map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 6:00.
Contents
Walkthrough[edit]
Essentials[edit]
Go through the door in front of you and kill some zombies waiting outside, then climb over the wide steps to reach the north side of the concrete trenches. Climb up the staircase by the north wall to reach a balcony overlooking the area, then go through the small door here and step past some nukage to reach a switch on the west wall. Flip the switch, then go back to the balcony and look south to see two gaps in the railings that you can run through to land on top of the trenches below - run through the western opening, then walk west into a tunnel and follow it past more zombies until you drop into an open area with four waterfalls.
Go to the west end of this area, which is blocked by two metal barriers, then drop into the holes immediately before these barriers - down each hole is a passage leading to a lift, which goes up to a switch that will lower one of the barriers for you. When both barriers have lowered, enter the tunnel behind them and follow it to a room with a large water silo, then go down the stairs to the bottom floor to dispose of some waiting zombiemen. Go round to the north-west side of the silo and flip the switch here to activate a lift behind you, ride it up to the top of the silo and collect the blue keycard in the water. Drop to the ground, then go back up the stairs to the north-east corner of the room and open the blue doors here to find some waiting zombiemen/shotgun guys. Enter the passage then flip the switch in the north-east corner to lower the exit teleporter directly behind you.
Other points of interest[edit]
Secrets[edit]
- In the starting area, climb up to the balcony, then run through the easternmost gap in the railings to land in the trench on that side. Follow the trench to an armor, then open the misaligned section of the north wall to find a berserk pack. (sector 97)
- Follow the waterway until you pass a crate room, enter it then go to the gray crate at the north-east end. The south-west face of this crate has an arrow made of health bonuses pointing at it, and can be pressed to lower a backpack. (sector 156)
- In the outdoor area with the metal barriers, drop to the central ground at the southern part of the area, and go into the passage, activating the lift at the end. As you ride it up, hug the south wall to head through a new passage leading to a box of bullets, a box of shotgun shells, a megaarmor and a supercharge. (sector 24)
- In the room with the large water silo, open the door to the western room, then go round to the west side of the central computer terminal and press on the terminal that is brightly lit. This will open a smaller room to the south with a super shotgun and a teleporter to the silo. (sector 286) On Ultra-Violence and Nightmare skill levels, this secret also holds a medikit and a box of shotgun shells.
- Walk off the north side of the water solo to drop into a depression containing a medikit and an armor. (sector 260)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:18.80 | Andromeda | 2022-04-03 | dd01-118.zip | |
NM speed | |||||
UV max | 3:34.69 | Vladimir Monakhov (skepticist) | 2010-07-16 | dd01-334.zip | |
NM 100S | 3:11.11 | Serge Marudov (Never_Again) | 2010-05-09 | d2rel1-3_na.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | 5:54.06 | Andrea Rovenski | 2015-04-04 | dd01t554.zip | |
UV pacifist | |||||
NoMo | 1:11.97 | ChimadanyaOfficial | 2024-12-14 | d2r1col-111.zip |
The data was last verified in its entirety on December 20, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing north. (thing 211)
- facing west. (thing 212)
- facing east. (thing 220)
- facing west. (thing 221)
- facing west. (thing 229)
- facing south. (thing 235)
- facing east. (thing 237)
- facing east. (thing 241)
- facing east. (thing 248)
- facing north-west. (thing 255)
- facing west. (thing 256)
- facing west. (thing 261)
Statistics[edit]
Map data[edit]
Things | 336 |
Vertices | 1196* |
Linedefs | 1379 |
Sidedefs | 2082 |
Sectors | 315 |
Things[edit]
This level contains the following numbers of things per skill level:
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