MAP01: Loading Bay (Doom 2 the Way id Did)

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Doom 2 the Way id Did maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Loading Bay is the first map of Doom 2 the Way id Did. It was designed by Matt Cibulas (RottKing) in the style of Sandy Petersen. The par time is 30 seconds.

Walkthrough[edit]

Map of Loading Bay
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Climb the steps in front of you to the top, then go round the corner and climb a second staircase straight ahead, passing one or more imps and zombiemen. At the top, go through the door in front of you then open the exit door in the south-west corner of the final room to find the exit button.

Other points of interest[edit]

After climbing the first staircase, flip the switch on the left-hand (north) wall to lower a lift and access the next room. At the south end of this room is a shotgun in an alcove; taking it lowers a wall to the east and reveals one or two zombiemen.

Secrets[edit]

  1. In the exit room, open the plain brick wall in the south-east corner to reveal a platform with three armor bonuses and a chainsaw on it. (sector 71) Press any side of the platform to lower it.
  2. In the exit room, pass through the doorway in the north-west corner and you will hear a lift lower nearby. Run back to the door on the east side and pass through it, then run through the open section of the north wall before it closes to find five health bonuses and a supercharge. (sector 40)
  3. Go through the doorway mentioned in the previous secret and follow the corridor until you find yourself on a ledge overlooking the starting room. Jump down from here to the window below, then drop into an outdoor area with a medikit, an armor and shotgun shells. (sector 5)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:06.66 depr4vity 2020-03-03 id01p666.zip Cross-listed from Pacifist
NM speed 0:06.89 Percy T 2020-11-17 m1n689.zip
UV max 0:45.34 Tatsuya Ito (Tatsurd-cacocaco) 2015-11-12 d2twid_tca.zip
NM 100S 0:26.86 Aleksey Kamenev (4shockblast) 2014-01-11 id01s026.zip
UV -fast
UV -respawn
UV Tyson 0:56.77 Andrea Rovenski (Cyberdemon531) 2022-05-30 d2twid01t56.zip
UV pacifist 0:06.66 depr4vity 2020-03-03 id01p666.zip
NoMo 0:06.71 Percy T 2020-11-17 m1o671.zip
Stroller 0:13.91 ChaingunChaCha 2024-04-21 id01str1391.zip

The data was last verified in its entirety on May 12, 2024.

Deathmatch[edit]

  • The super shotgun is located in the very beginning of the map.
  • A rocket launcher can be found east of the lift with the switch.
  • A chaingun can be found on the ledge overlooking the second staircase.
  • A second chaingun is placed at the top of the lift leading out of secret #3.
  • A shotgun is placed under the ceiling lamp in the south-west room.
  • A second rocket launcher is placed in the exit room.
  • A plasma gun is placed in secret #2.
  • A BFG9000 is placed in secret #3, underneath a deathmatch spawn point.

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 73)
  2. facing south-west. (thing 74)
  3. facing north-west. (thing 75)
  4. facing north-west. (thing 76)
  5. facing south. (thing 77)
  6. facing south. (thing 85)

Statistics[edit]

Map data[edit]

Things 91
Vertices 386*
Linedefs 417
Sidedefs 559
Sectors 88
* The vertex count without the effect of node building is 325.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]