MAP01: Low End Insight (Nostalgia 2)
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Nostalgia 2 maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Low End Insight is the first map of Nostalgia 2. It was designed by Alex Decker (myolden) and uses the music track "Idaten" by Masayuki Nagao, Hirofumi Murasaki, and Morihiko Akiyama from Shinobi III, sequenced to MIDI by Stephen P.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Climb the steps in the first room and jump through the north window to head to the water below, where you can get a rocket launcher. (sector 99)
- Head to the middle and go towards the south end. When you get under the ceiling at the east side, lower the east wall and climb the steps to get a soul sphere. (sector 132)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:20.74 | SleepyVelvet | 2024-09-08 | no201p02074.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 0:52.17 | Andrea Rovenski | 2024-01-21 | no201-52.zip | |
NM 100S | 0:33.26 | Andrea Rovenski | 2023-11-24 | no201s33.zip | |
UV -fast | 0:56.77 | Andrea Rovenski | 2023-11-24 | no201f56.zip | |
UV -respawn | 0:57.14 | Andrea Rovenski | 2023-11-24 | no201r57.zip | |
UV Tyson | 1:47.57 | Andrea Rovenski | 2024-01-15 | no201t147.zip | |
UV pacifist | 0:20.74 | SleepyVelvet | 2024-09-08 | no201p02074.zip | |
Stroller | 0:46.11 | ChaingunChaCha | 2024-09-03 | no201str46.zip |
The data was last verified in its entirety on October 3, 2024.
Statistics[edit]
Map data[edit]
Things | 130 |
Vertices | 1105* |
Linedefs | 1073 |
Sidedefs | 1788 |
Sectors | 232 |
Things[edit]
This level contains the following numbers of things per skill level:
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