MAP01: Mt. Lazarev (Plutonia 1024)

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Plutonia 1024 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Mt. Lazarev is the first map of Plutonia 1024: The Plutinya Experiment. It was designed by Ilya Lazarev (joe-ilya) and uses the music track "Waiting for Romero to Play," created by Robert Prince for Doom II. The par time defined in MAPINFO is 30 seconds.

Walkthrough[edit]

Map of Mt. Lazarev
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Turn left as the level starts and follow the grass path to a shotgun guarded by a chaingunner, then head up the brown steps on your left and push past a chaingunner and one or more shotgun guys to find a berserk pack in a small lava pool. Take this item then go back outside to find that an arch-vile has teleported in; after killing it, drop to the ground floor and head through a section of the north wall that has lowered to reveal a plasma gun. Kill one or two mancubi that appear in front of you then turn left to see a tunnel with a revenant (on Hurt Me Plenty (HMP) skill level) and a demon (on Ultra-Violence (UV) and Nightmare (NM)). After killing them, enter the tunnel with caution as another revenant is waiting around the next corner, along with an arch-vile that is confined to a wooden platform.

At the end of the tunnel is a skull switch, but do not press it immediately as a Hell knight (and spectre on UV and NM) will be revealed behind you and will block your escape route. Press the switch then go back to where you found the plasma gun, where the west wall has opened to reveal a cacodemon. Head past it to reach a blood pool, kill one or two revenants and a knight who are waiting outside then step across the flesh platforms to reach a teleporter that will send you to the east side of the map. Kill a knight waiting on the ledge above then head up two sets of wooden steps to reach a platform with the yellow skull key - approach it with caution as a mancubus and one or more chaingunners will appear when you reach the top ledge. With the yellow key, go back to where you found the plasma gun and press the button on the west wall to open the bars - kill or dodge an arch-vile (and chaingunner on HMP or higher) that teleports in, then step through the bars to finish the map.

Other points of interest[edit]

Secrets[edit]

  1. At the north-west end, the platform holding the arch-vile is a teleporter. In order to reach it, approach the switch if you have not done so already to lower the wall to the north, then use that wall to get onto the platform. You will teleport to a ledge with a megaarmor. (sector 13)
  2. Head towards the teleporter at the south-west end, but instead of taking it, get past it to the south-west corner. You will teleport to a rocket launcher, a box of rockets and a rocket. (sector 9)
  3. Take the teleporter at the south-west end and climb up one set of steps. Go through the west wall to get a supercharge. (sector 110)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:43.31 Teedre 2022-10-09 py01-143.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on October 24, 2022.

Statistics[edit]

Map data[edit]

Things 125
Vertices 772*
Linedefs 740
Sidedefs 1364
Sectors 117
* The vertex count without the effect of node building is 641.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]