MAP01: On Hell's Horizon (Hellcore)

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Hellcore maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: On Hell's Horizon is the first map of Hellcore. It was designed by Robert Babor (Fusion) and Devon West (Darkfyre), and uses the music track "Danielle's Face" composed by Edwin van Veldhoven.

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Walkthrough[edit]

Map of On Hell's Horizon
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you enter the main building, turn right upon ascending the steps to spot a shotgun. You can lower the pillar by pressing it to get this gun. (sector 52)
  2. At the west end of the balcony above the courtyard, you can find a teleporter which takes you to the blue door. Enter the teleporter, then reenter the teleporter again. You should be on the teleporter itself. Turn around and open the wall behind you to find lots of rockets and a rocket launcher. (sector 62)
  3. By flipping the switch in Secret #4, you open up a hall at the north end of the long blue hallway. This new hallway contains ammo clips, partial invisibility, health and armor bonuses, a box of shotgun shells, and a chainsaw. (sector 83)
  4. When you reach the balcony above the courtyard, go to the southern end of this balcony and open the wall to the south. You will reveal a teleporter, allowing you to head inside the courtyard. There is a computer area map here, as well as health and armor bonuses and a switch. (sector 97)
  5. Enter Secret #2, then come back to the big blue hallway to spot a newly-revealed teleporter to the right. Enter this teleporter to find a megaarmor. (sector 112)
  6. Once you reach the large cargo ship, go to the crate room and use the small crates to get behind the large crate. Although there is nothing over here you will trigger the last secret. (sector 623)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed 1:13 Philnemba 2010-07-15 hc01-113.zip Uses ZDoom v2.2.0
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

This information was last verified in its entirety on September 15, 2019.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 30)
  2. facing south. (thing 32)
  3. facing east. (thing 35)
  4. facing south-west. (thing 37)
  5. facing south. (thing 159)

Statistics[edit]

Map data[edit]

Things 252
Vertices 10770*
Linedefs 9296
Sidedefs 15044
Sectors 846
* The vertex count without the effect of node building is 7985.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]