MAP01: On Hell's Horizon (Hellcore)
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Hellcore maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: On Hell's Horizon is the first map of Hellcore. It was designed by Robert Babor (Fusion) and Devon West (Darkfyre), and uses the music track "Danielle's Face" composed by Edwin van Veldhoven.
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- When you enter the main building, turn right upon ascending the steps (face west) to spot a shotgun. You can lower the pillar by pressing it to get this gun. (sector 52)
- When you reach the balcony above the courtyard, go to the southern end of this balcony and open the wall to the south. You will reveal a teleporter, allowing you to head inside the courtyard. There is a computer area map here, as well as health and armor bonuses and a switch. (sector 97)
- At the west end of the balcony mentioned above, you can find a teleporter which takes you to the blue door. Enter the teleporter, then teleport back. You will be standing on the first teleporter. Turn around (look north) and open the wall behind you to find lots of rockets and a rocket launcher. (sector 62)
- Exit Secret #3 and go to the long, green hallway to spot a newly-revealed teleporter to the east. Enter this teleporter to find a megaarmor. (sector 112)
- By flipping the switch in Secret #2, you will open up a hall at the north end of the long green hallway mentioned in the previous secret. This new hallway contains ammo clips, partial invisibility, health and armor bonuses, a box of shotgun shells, and a chainsaw. (sector 83)
- Once you teleport to the large cargo ship, go to the crate room (the central part of the ship) and use the small crates to get behind the large crate. Although there is nothing over here, you will trigger the last secret. (sector 623)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 01:13 | Philnemba | 2010-07-15 | hc01-113.zip | |
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing west. (thing 30)
- facing south. (thing 32)
- facing east. (thing 35)
- facing south-west. (thing 37)
- facing south. (thing 159)
Statistics[edit]
Map data[edit]
Things | 252 |
Vertices | 10770* |
Linedefs | 9296 |
Sidedefs | 15044 |
Sectors | 846 |
Things[edit]
This level contains the following numbers of things per skill level:
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