MAP01: Ozônia (Ozonia)
From DoomWiki.org
| Ozonia maps |
|---|
Episode 1: Root
|
| Episode 2: Ozônia |
| Episode 3: Abyss |
| Secret maps |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP01: Ozônia is the first map of Ozonia. It was designed by Tomás Soares (Deadwing), who also composed the level's music track, "Moonblood Shrine". The par time defined in MAPINFO is 1:10.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the metal wall north of the yellow key and follow the path to a berserk pack. (sector 134)
- In the central intersection, take the steps to the north and go west, then use the south wall to find a plasma gun, health bonuses, medikits, and energy cells. (sector 196)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | 0:28.49 | paymentplan | 2024-08-16 | oz-pp-lmps.zip | |
| UV max | 2:24.83 | Squashua Gonzalez | 2025-06-25 | Oz01UVAll224.zip | |
| NM 100S | 0:37.54 | paymentplan | 2024-08-16 | oz-pp-lmps.zip | |
| UV -fast | |||||
| UV -respawn | 1:17.09 | Andrea Rovenski | 2022-11-04 | oz01r117.zip | |
| UV Tyson | |||||
| UV pacifist | |||||
| NoMo | 0:23.40 | paymentplan | 2024-07-17 | oz-pp-lmps.zip | |
| NoMo 100S | 0:31.37 | paymentplan | 2024-07-18 | oz-pp-lmps.zip |
The data was last verified in its entirety on July 11, 2025.
Statistics[edit]
Map data[edit]
| Things | 258 |
| Vertices | 2301* |
| Linedefs | 2367 |
| Sidedefs | 3878 |
| Sectors | 521 |
* The vertex count without the effect of node building is 1889.
Things[edit]
This level contains the following numbers of things per skill level:
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