MAP01: Playground of Destruction (Absolute Dishonor)


Absolute Dishonor maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Playground of Destruction is the first map of Absolute Dishonor. It was designed by Michael Jan Krizik (valkiriforce) and uses the music track "".


Map of Playground of Destruction
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the northeast room, climb the crates and head east to the water to get a rocket launcher. (sector 11)
  2. In the room south of the northeast room, use the northwest column to lower the southwest and southeast columns in the northeast room, which have shotgun guys or chaingunners depending on your skill level. (sector 82)
  3. Get the blue key and head west. Open the north wall to get a computer area map. (sector 94)
  4. In the blue hall at the east end, use the switch to reveal the corner compartments. On the south wall of the hall, use the right terminal to lower the west wall in the south compartment, leading to health bonuses and a backpack. (sector 96)
  5. Flip the switch east of the shotgun and head northwest. At the end, open the northeast wall to get a super shotgun. (sector 114)
  6. In the blue hall at the east end, use the switch to reveal the corner compartments. Enter the east compartment and lower the north wall to find a teleporter to ammo clips, armor bonuses, a berserk pack, and every key. (sector 125)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:58.06 MrHellstorm17 2023-08-06
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on August 31, 2023.


Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 184)
  2. facing south. (thing 186)
  3. facing south. (thing 187)
  4. facing north. (thing 188)
  5. facing south. (thing 189)
  6. facing west. (thing 190)
  7. facing west. (thing 191)
  8. facing north. (thing 192)


Map data[edit]

Things 257
Vertices 967*
Linedefs 1017
Sidedefs 1531
Sectors 149
* The vertex count without the effect of node building is 804.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]