MAP01: Riff Raff (Sin City)


Sin City maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Riff Raff is the first map of Sin City. It was designed by Kurt Maples.


Map of Riff Raff
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After going through the blue door, head up the stairs then along the corridor. At one point the corridor bears slightly left - the wall here has a red rectangle, marking a secret door leading to a pain elemental, a rocket launcher and eight rockets. (sector 96)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:21.46 Jason Henry 1997-02-03
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 8, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 181)
  2. facing east. (thing 182)
  3. facing east. (thing 183)
  4. facing east. (thing 184)


Map data[edit]

Things 234
Vertices 863*
Linedefs 830
Sidedefs 1178
Sectors 161
* The vertex count without the effect of node building is 689.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]