MAP01: Riff Raff (Sin City)
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Sin City maps |
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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Riff Raff is the first map of Sin City. It was designed by Kurt Maples.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After going through the blue door, head up the stairs then along the corridor. At one point the corridor bears slightly left - the wall here has a red rectangle, marking a secret door leading to a pain elemental, a rocket launcher and eight rockets. (sector 96)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 7:21.46 | Jason Henry | 1997-02-03 | scitylmp.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 8, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 181)
- facing east. (thing 182)
- facing east. (thing 183)
- facing east. (thing 184)
Statistics[edit]
Map data[edit]
Things | 234 |
Vertices | 863* |
Linedefs | 830 |
Sidedefs | 1178 |
Sectors | 161 |
Things[edit]
This level contains the following numbers of things per skill level:
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