MAP01: Shroom Stronghold (Super MAYhem 17)


Super MAYhem 17 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Shroom Stronghold is the first map of Super MAYhem 17. It was designed by Joshua O'Sullivan (Dragonfly) and uses the music track "Circular Towers," originally composed by Tomás Soares (Deadwing) for Exomoon.


Map of Shroom Stronghold
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. To get the megaarmor at the south side of the east courtyard, go through the door next to it, then towards the switch on the west wall. This will lower a platform in this room, but also the platform with the megaarmor. The first time you do this, you will not be able to reach the megaarmor, due to a wall blocking the door. Finish up with the blue key area and take an alternate route out, then reopen the door, which will lower the wall. Now, keep the door open and quickly run to the same switch again, then quickly run back through the door back to the courtyard and left to get the megaarmor before it rises. (sector 212)
  2. In the dark water area at the north end of the map, press on the northwest corner to lower a lift to an empty courtyard on the northwest part of the map. Follow the water until you find a switch, which will allow you to get a soul sphere. (sector 432)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:10.11 Napsalm 2022-02-15
NM speed
UV max 4:58.97 kvothesixstring 2024-03-14
NM 100S
UV -fast 6:07.40 Brainfreezzzzz 2023-07-30
UV -respawn
UV Tyson
UV pacifist 12:38.00 Niloquì 2022-04-10

The data was last verified in its entirety on March 31, 2024.


Map data[edit]

Things 299
Vertices 2279*
Linedefs 2470
Sidedefs 3697
Sectors 451
* The vertex count without the effect of node building is 1973.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]