MAP01: Sintlabs (Whispers of Satan)

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Whispers of Satan maps
Earthbase episode
Brick episode

07 08 09 10 11

Plutonia-esque episode

12 13 14 15

Plutonia/Hexen episode

16 17 18 19

Hell episode

20 21 22 23 24 25 26 27 28 29 30

Secret maps

31 32 33 34 35

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Sintlabs is the first map of Whispers of Satan. It was designed by Paul Corfiatis, who also wrote the music track for this level, "New Horizon".

Walkthrough[edit]

Map of Sintlabs
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Open the door at the beginning and kill the zombiemen in the computer room. Head straight across to the next door and follow the path to the helipad outside. Flip the switch at the helipad here, and then return to the computer room to find the door to the right is open. Go down either staircase to reach the water. The door up ahead has two sets of bars blocking it. To remove them, you need to head through both side paths in the water to two switches, which will lower the two sets of bars. Now open the door and you will see the exit door through the window, and a door leading to the room it is in. Ignore this door and head all the way down the hallway until you find a switch. Press it to lower two walls in front of you revealing shotgun guys in the next hallway. Open the door behind them to find a room similar to the exit room with imps and a switch. Press this switch and then return to the door you ignored before to reach the exit room. The exit door is now open.

Other points of interest[edit]

Secret exit (ZDoom ports only): Enter the exit room, then run all the way back to the starting point to find an alcove with a secret exit switch. This will take you to a hidden warp zone, in which you can enter MAP10 or MAP27.

Secrets[edit]

  1. The switch on the helipad has a switch directly behind it. Flip this switch and quickly run through the hallway to find a new opening with armor bonuses. Take the lift up here and open the door to grab a shotgun. (sector 53)
  2. In the long hallway surrounding the exit room, open the wall with pipes just before the switch at the end of the hall to reveal a room with a chainsaw. (sector 212)
  3. If you go behind the switch that opens the exit door, you will see a red arrow pointing towards the west. What you need to do is jump out of the window that is just southwest of the arrow to get outside. (sector 196) Follow the arrows and you will obtain a soul sphere.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:49.37 Ryan Krafnick (Kraflab) 2015-05-03 ws01-049.zip
NM speed
UV max 1:14.66 Nevanos 2014-06-29 ws01-114.zip
NM 100S 1:53.63 DidierTranber 2010-12-31 ws01s153.zip
UV -fast 1:28.20 MD922 2015-06-09 ws01f128.zip
UV -respawn 2:11.06 David Spring (Springy) 2013-03-01 ws01r211.zip
UV Tyson 1:39.20 Kyle McAwesome 2014-06-17 ws01t139.zip
UV pacifist
NoMo 0:44.23 DidierTranber 2011-10-15 wosnomo.zip

The data was last verified in its entirety on August 2, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing west. (thing 105)
  2. facing west. (thing 106)
  3. facing north. (thing 107)
  4. facing south. (thing 108)
  5. facing north. (thing 115)
  6. facing west. (thing 116)
  7. facing east. (thing 118)
  8. facing south. (thing 119)

Statistics[edit]

Map data[edit]

Things 138
Vertices 1452*
Linedefs 1326
Sidedefs 2019
Sectors 217
* The vertex count without the effect of node building is 1079.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]