MAP01: Slaughter Yard (Kill! Zone II)


Kill! Zone II maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Slaughter Yard is the first map of Kill! Zone II. It was designed by Don Howard and uses the music track "".


Map of Slaughter Yard
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The four secrets of this map are the light fixtures in the lower areas to the left and right of the starting point, which are accessed by approaching the north walls to the left and right of the starting cage in the outside courtyard. It is not possible to actually trigger any of these secret sectors. (sector 297)
  2. See Secret #1. (sector 298)
  3. See Secret #1. (sector 299)
  4. See Secret #1. (sector 300)


All four secret sectors of the map are not accessible without the use of cheat codes, so the maximum tally for secrets in this map is 0%.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Player spawns[edit]

This level contains seven spawn points:

  1. facing south-west. (thing 206)
  2. facing south-east. (thing 207)
  3. facing north-west. (thing 208)
  4. facing north-east. (thing 209)
  5. facing south. (thing 280)
  6. facing south. (thing 281)
  7. facing south-east. (thing 282)


Map data[edit]

Things 503
Vertices 2495*
Linedefs 2574
Sidedefs 3582
Sectors 412
* The vertex count without the effect of node building is 2170.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]