MAP01: Solitude (Pleiades)

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Pleiades maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Solitude is the first map of Pleiades. It was designed by Roger Ritenour and uses a MIDI rendition of "Canon in D" by Johann Pachelbel as its soundtrack.

Walkthrough[edit]

Map of Solitude
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you get to the exit building, jump over the stalagmites outside at the southwest corner and to the north are six armor bonuses. (sector 0)
  2. When you get to the bridge, keep heading west and north until you reach the waterfall. Jump across, climb the ladder, and jump up. You can find a chaingun and ammo clips in the water, and a green armor further north. (sector 131)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 4)
  2. facing east. (thing 5)
  3. facing south. (thing 6)
  4. facing south. (thing 7)
  5. facing south. (thing 107)
  6. facing south. (thing 108)
  7. facing west. (thing 139)
  8. facing south. (thing 140)

Statistics[edit]

Map data[edit]

Things 206
Vertices 1788*
Linedefs 1304
Sidedefs 2382
Sectors 198
* The vertex count without the effect of node building is 1175.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]