MAP01: Sputnik Port (The Twilight Zone II: Final Dreams)
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The Twilight Zone II maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Sputnik Port is the first map of The Twilight Zone II: Final Dreams. It was designed by Paul Corfiatis, who also composed the level's music track, "Dawn of Battle".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the starting doors and head to the east wall. Open the wall with the electricity symbol and follow the health bonuses to a box of ammo, a box of shotgun shells, and a green armor. (sector 22)
- In the large outside section at the southwest end, go into the nukage at the west and press on the middle wall with grooves to find a soul sphere. (sector 90)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:37.46 | Trevor Cheng (Daiyu Xiaoxiang) | 2011-11-08 | t201-037.zip | |
NM speed | |||||
UV max | 0:59.17 | Kyle McAwesome | 2013-01-24 | t201-059.zip | |
NM 100S | 0:39.34 | Matt Powell (cannonball) | 2013-02-23 | t201s039.zip | |
UV -fast | 0:58.23 | Kyle McAwesome | 2022-07-02 | t201f058.zip | |
UV -respawn | |||||
UV Tyson | 1:41.51 | Kyle McAwesome | 2011-08-07 | t201t141.zip | |
UV pacifist |
The data was last verified in its entirety on August 2, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 32)
- facing west. (thing 67)
- facing south. (thing 135)
- facing west. (thing 179)
Statistics[edit]
Map data[edit]
Things | 217 |
Vertices | 750* |
Linedefs | 853 |
Sidedefs | 1159 |
Sectors | 173 |
Things[edit]
This level contains the following numbers of things per skill level:
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