MAP01: Staging Area (Doom 64 for Doom II)

From DoomWiki.org

Doom 64 for Doom II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Staging Area is the first map of Doom 64 for Doom II. It was designed by Mars Jurich (Death Egg) and Elric Sullivan (DILDOMASTER666), and uses the music track "Extradimensional Beings" by José Navarrete (CoTeCiO).

Walkthrough[edit]

Map of Staging Area
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Drop off the ledge to get a shotgun then enter the hallway in front of you and follow it south and west past some shotgun guys; you will pass a blue door and arrive at a lift. Ride the lift up, kill any zombiemen waiting at the top (on Hurt Me Plenty (HMP) skill level or higher) then head west until you pass an alcove with a switch inside it. On I’m Too Young To Die and Hey Not Too Rough you will find the blue keycard in this alcove, but on HMP or higher you need to flip the switch to open a compartment at the north end of the room which contains the key.

Ride the lift back down to the blue door you passed earlier and open it to face some zombiemen, then climb the steps in the north-west corner and follow the hall west to a large door. Press the button opposite the door to open it and reveal some demons, then flip the switch at the north end of the room to open a wall by the steps you just climbed. Pass through this wall and follow the hallway north and east to another door, open it to face more demons then climb the steps at the north end of the room to reach the exit door. Open this door to find an imp guarding the exit button.

Other points of interest[edit]

As soon as the level starts, open the door behind you to get a berserk pack. You can also access this room from secret #2.

In the room south of the starting point, follow the conveyor belt at the south side of the room to a ledge with a switch and flip it to open a compartment with a chainsaw.

Secrets[edit]

  1. In the south-east room, climb the north-east set of steps and jump to the north-west block. Use the metal wall here to get an armor. (sector 93)
  2. In the hall with the blue door, open the wall opposite of the door to find a teleporter to a box of rockets and a rocket launcher. (sector 241)
  3. In the blue key area, get to the south-west side and open the wall without a brown base to find a megaarmor. (sector 196)
  4. In the central room, climb the north-east steps, then jump south to the switch, which lowers the south-west column. Get to the bottom of the column, but ride it all the way up and you can get a supercharge to the south. (sector 66)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:41.89 Dylan Gill (TheV1perK1ller) 2019-01-14 d6401-041.zip
NM speed
UV max 1:38.83 Dylan Gill (TheV1perK1ller) 2019-01-08 d6401-138.zip
NM 100S
UV -fast 1:39.71 Dylan Gill (TheV1perK1ller) 2019-03-14 d6401f139.zip
UV -respawn
UV Tyson 1:57.09 Dylan Gill (TheV1perK1ller) 2019-03-14 d6401t157.zip
UV pacifist
NoMo 0:36.86 Dylan Gill (TheV1perK1ller) 2019-03-18 d6401o036.zip
NoMo 100S 1:00.91 Speedrunner_doomguy 2021-01-14 d6401os100.zip

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing south. (thing 155)
  2. facing north. (thing 158)
  3. facing east. (thing 159)
  4. facing west. (thing 160)
  5. facing east. (thing 161)
  6. facing east. (thing 165)
  7. facing north. (thing 166)
  8. facing south. (thing 167)
  9. facing south. (thing 168)
  10. facing west. (thing 169)

Statistics[edit]

Map data[edit]

Things 215
Vertices 1950*
Linedefs 2137
Sidedefs 3130
Sectors 251
* The vertex count without the effect of node building is 1700.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]