MAP01: Staging Area (Doom 64 for Doom II)

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Doom 64 for Doom II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Staging Area is the first map of Doom 64 for Doom II. It was designed by Michael Jurich (Death Egg) and Elric Sullivan (DILDOMASTER666), and uses the music track " ".

Walkthrough[edit]

Map of Staging Area
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the southeast room, climb the northeast set of steps and jump to the northwest block. Use the metal wall here to get a green armor. (sector 93)
  2. In the hall with the blue door, open the wall opposite of the door to find a teleporter to a box of rockets and a rocket launcher. (sector 241)
  3. In the blue key area, get to the southwest side and open the wall without a brown base to find a megaarmor. (sector 196)
  4. In the central room, climb the northeast steps, then jump south to the switch, which lowers the southwest column. Get to the bottom of the column, but ride it all the way up and you can get a soul sphere to the south. (sector 66)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing south. (thing 155)
  2. facing north. (thing 158)
  3. facing east. (thing 159)
  4. facing west. (thing 160)
  5. facing east. (thing 161)
  6. facing east. (thing 165)
  7. facing north. (thing 166)
  8. facing south. (thing 167)
  9. facing south. (thing 168)
  10. facing west. (thing 169)

Statistics[edit]

Map data[edit]

Things 215
Vertices 1950*
Linedefs 2137
Sidedefs 3130
Sectors 251
* The vertex count without the effect of node building is 1700.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]