MAP01: Stonewall (Plutonia: Revisited Community Project)
From DoomWiki.org
| PRCP maps 01-11 |
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(01 - 11) |
MAP01: Stonewall is the first level of Plutonia: Revisited Community Project. It was designed by Josh Sealy (Joshy) and uses the music track "Jungle" by John Weekley (PRIMEVAL). The par time defined in MAPINFO is 30 seconds.
Contents
Walkthrough[edit]
Essentials[edit]
Open either of the vine-covered doors in front of you to find a few imps guarding a shotgun, then drop off the lift to the east to land in a sludge pool. Kill the shotgun guys behind the fence to the north, then go behind the fence and flip the switch at the south-east end to open a closet with imps, chaingunners and the red skull key.
Ride the lift back up to the shotgun room and drop down to the courtyard below, go west through a small tunnel to enter a room with an armor, then open the door at the south end and go up the stairs to a stone ledge. Follow the ledge north until you pass a red door and go through it to enter a pit with a pain elemental (the steps leading down to the pit will sink down to stop you escaping), then press the gargoyle switch at the west end to open three closets containing imps, shotgun guys, demons (or revenants on Ultra-Violence and Nightmare skill levels), and the blue skull key.
Enter the north and south closets and press the gargoyle switches inside each one to open a teleporter in the west closet, which leads back to the entrance door, then return to the shotgun room and open the blue bars on the east side. Go past the bars and head north through some vines to enter a room with an arachnotron, flip the switch at the west end, then go back through the vines to see that a platform has risen letting you reach the fountain with the yellow skull key. Kill the revenants, chaingunners and other monsters that teleport to the courtyard, then open the door at the north end to see one or two revenants guarding the exit teleporter. Open the yellow door to your right and flip the switch behind it to lower the bars blocking the teleporter, letting you enter it to finish the level.
Other points of interest[edit]
Behind the starting point is a super shotgun on a pole. To lower the pole, go to the crate room at the south end of the map and climb the crates to reach a switch on the west wall. Watch out for the arch-vile that appears outside when you walk behind the crates.
The room at the north end of the map contains a rocket launcher in a cage. Opening the cage also opens four closets with imps.
Secrets[edit]
- From the starting area, enter either door and climb the west stairs. At the top, look south to notice a small hole in the wall to the left of the torch. Shoot the hole to open the bar blocking the berserk pack between the doors. (sector 1)
- At the red door, follow the walkway north and east, ignoring the entry to the rocket launcher area, to reach a hidden switch behind another north-west corner, just west of a corpse. Press this switch before it hides back to reveal another one nearby, on the south side of the second corner. Quickly press the second switch to reveal yet another switch right next to it. Pressing the third switch will lower the wall that blocks another berserk pack and a megaarmor in the south-east part of the swamp area near the exit, along with the wall at the end of the walkway to the north of the corpse (to reach the secret without collecting any key). (sector 233)
Bugs[edit]
There are no known bugs in this level.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:06.97 | Looper | 2012-01-14 | pv01p006.zip | Cross-listed from Pacifist |
| NM speed | |||||
| UV max | 2:50.57 | Andrea Rovenski (Cyberdemon531) | 2023-08-27 | pv01-250.zip | |
| NM 100S | 0:47.66 | Andromeda | 2022-07-07 | pv01s047.zip | |
| UV -fast | 3:51.09 | TesaQ | 2016-06-28 | pv01f351.zip | |
| UV -respawn | 2:46.49 | Mr. LBN | 2016-02-03 | pv01r246.zip | |
| UV Tyson | 9:36.46 | Maya | 2022-08-12 | pv01t936.zip | |
| UV pacifist | 0:06.97 | Looper | 2012-01-14 | pv01p006.zip | |
| NoMo | 0:06.66 | Looper | 2012-01-14 | prcpnomo.zip |
The data was last verified in its entirety on August 31, 2023.
Statistics[edit]
Map data[edit]
| Things | 271 |
| Vertices | 2029* |
| Linedefs | 2105 |
| Sidedefs | 3486 |
| Sectors | 346 |
* The vertex count without the effect of node building is 1657.
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
This level was inspired by Congo and Comeback, the first levels of Plutonia and Plutonia 2. The level was constructed on-and-off in a week, using Doom Builder 2.
