MAP01: Stonewall (Plutonia: Revisited Community Project)

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PRCP maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Stonewall is the first level of Plutonia: Revisited Community Project. It was designed by Josh Sealy (Joshy) and uses the music track "Jungle" by John Weekley (PRIMEVAL). The par time defined in MAPINFO is 30 seconds.

Walkthrough[edit]

Map of Stonewall
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the map start enter either door and climb the stairs. At the top, turn around: You should notice a small rectangular recess in the wall to the top left of the green torch. Shoot at it to remove the bar blocking the berserk pack you saw (behind a demon on high skill levels) at the map start (sector 1).
  2. On the upper walkway on the eastern side of the red door go north to the corner where the two [chaingunner]]s are. Run to the east on this walkway, ignoring the entry to the rocket launcher room, to open a secret switch (A) for a moment. It is located behind the next corner to the left, just in the west of a bloody dead marine. Quickly push this switch (A) to open another switch (B) on the south side of this corner. Again you have to hurry pressing it, just to open yet another switch (C) right next to it. Using this third switch (C) finally lowers the wall (sector 233) that blocked the berserk pack and the blue armor in the southeast of the "swamp yard". Even better, also the wall at the end of the walkway in the north of the dead marine is lowered so you can access the swamp yard without collecting any key.

Bugs[edit]

There are no known bugs in this level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:06.97 Looper 2012-01-14 pv01p006.zip Cross-listed from Pacifist
NM speed
UV max 2:50.57 Andrea Rovenski (Cyberdemon531) 2023-08-27 pv01-250.zip
NM 100S 0:47.66 Andromeda 2022-07-07 pv01s047.zip
UV -fast 3:51.09 TesaQ 2016-06-28 pv01f351.zip
UV -respawn 2:46.49 Mr. LBN 2016-02-03 pv01r246.zip
UV Tyson 9:36.46 Maya 2022-08-12 pv01t936.zip
UV pacifist 0:06.97 Looper 2012-01-14 pv01p006.zip
NoMo 0:06.66 Looper 2012-01-14 prcpnomo.zip

The data was last verified in its entirety on August 31, 2023.

Statistics[edit]

Map data[edit]

Things 271
Vertices 2029*
Linedefs 2105
Sidedefs 3486
Sectors 346
* The vertex count without the effect of node building is 1657.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level was inspired by Congo and Comeback, the first levels of Plutonia and Plutonia 2. The level was constructed on-and-off in a week, using Doom Builder 2.

Trivia[edit]

See also[edit]

External links[edit]