MAP01: Stratos One (Doom Core)


Doom Core maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Stratos One is the first map of Doom Core. It was designed by Michael Jan Krizik (valkiriforce) and uses the music track "Turbo Tunnel Race Theme," from Battletoads, composed by David Wise and arranged for MIDI by Joseph Collins.

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Map of Stratos One
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Exit the first room and use either of the left doors. In this corridor, use the north wall to find a berserk pack (guarded by a chaingunner on Ultra-Violence or higher). (sector 33)
  2. In the room with the exit, the south end of the big terminal has a riveted metal texture. This face of the terminal can be lowered as a lift, so ride it up, then head north to the blue teleporter pad. You will be back outside, with the waterfall (sector 124) lowering and allowing you to get a rocket launcher.


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:37.23 Boris Klimeš (dew) 2011-07-08
NM speed
UV max 2:42.69 Yousuf Anik 2016-03-12
NM 100S
UV -fast 4:08.09 Andrea Rovenski (Cyberdemon531) 2016-03-08
UV -respawn 2:39.46 Andrea Rovenski (Cyberdemon531) 2016-03-09
UV Tyson 6:03.69 Andrea Rovenski (Cyberdemon531) 2016-03-09
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 273)
  2. facing north-east. (thing 274)
  3. facing south-west. (thing 295)
  4. facing west. (thing 332)
  5. facing south. (thing 333)
  6. facing north. (thing 334)


Map data[edit]

Things 420
Vertices 1566*
Linedefs 1548
Sidedefs 2409
Sectors 132
* The vertex count without the effect of node building is 1322.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]