MAP01: Subspace (Master Levels)
From DoomWiki.org
Subspace is a map that is part of the Master Levels for Doom II. It was designed by Christen Klie, and is contained in the file SUBSPACE.WAD.
This level was later ported to PlayStation Final Doom as MAP11: Subspace.
In the version for Doom + Doom II, this level uses the music track "The Healer Stalks" by Robert Prince, from Doom II.
Contents
Walkthrough[edit]
Essentials[edit]
Shoot the bronze door in front of you to open it, then go inside the small structure and take the red skull key. Destroy the lost souls that come through the windows on either side of the room, then leave the room through the northern red door and go north up a staircase. Blow up the barrels at the top to kill a few waiting enemies, then go to the south-east corner of the room to open a wall behind you. Pass through this wall to enter a room with large steps, go west into a compartment with boxes of bullets, boxes of shotgun shells and a megaarmor, then flip the switch here to open another switch elsewhere in the level.
Go back into the step room and go through the northern doorway to get outside, then climb up the grass steps to find a super shotgun underneath a button cube. Press any of the buttons then go south to a brick building, enter it then go down the steps here to enter a dirt tunnel. Go to the computer panel at the north-west end and look behind it to find a chaingun and a switch (the one you opened earlier), flip it to lower the yellow key then follow the tunnel south until you reach a door leading back outside. Climb up the grass steps to find the yellow skull key on top of a teleporter, which will send you back to the room north of the starting point.
Go up the stairs again and go to the south-west corner of the room to lower another wall behind you, then go through this wall to enter a room with two yellow doors. Go through the western door to see a narrow ledge over a nukage pit, then carefully walk along this ledge to reach a button on its west side; be careful as you cannot get out of the pit if you fall into it. After pressing the button, return to the yellow door room and open the northern door to get the blue skull key behind it.
Return to the starting room and go through the southern red door. Climb either staircase, open the blue door at the top and flip the switch behind it to lower the computer screens on the east and west sides of the room. Run through the east wall to get outside, then climb the steps to reach the exit teleporter which has a rocket launcher on it.
Other points of interest[edit]
Secrets[edit]
Official[edit]
- In the room north of the starting point, get on the first step on the staircase and open the east wall to reveal a supercharge and a megaarmor. (sector 26)
- Open the wall directly opposite secret #1 to find another closet which holds a megasphere and a backpack. (sector 27)
Non-official[edit]
Bugs[edit]
The door to the yellow key area cannot be opened from the outside. If you have not lowered the teleporter yet, you can return to the rest of the level with a running jump from the teleporter's ledge through the window.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 1:27.40 | Yousuf Anik | 2016-08-08 | subspace-127.zip | |
| NM 100S | 0:26.94 | Jean-Charles Dorne (JCD) | 2022-07-06 | subss026.zip | |
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on January 15, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 186)
- facing south-west. (thing 187)
- facing north. (thing 188)
- facing south-east. (thing 189)
Statistics[edit]
Map data[edit]
| Things | 195 |
| Vertices | 882* |
| Linedefs | 918 |
| Sidedefs | 1239 |
| Sectors | 160 |
* The vertex count without the effect of node building is 755.
Things[edit]
This level contains the following numbers of things per skill level:
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