This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: Sun/Moon/Stars is the first map of Stardate 20X7. It was designed by Zachary Stephens (Ribbiks) and uses the music track "The Journey," by Kafiolet, rearranged by Stephens. The par time defined in the DEHACKED lump is 1:09.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the middle of the map is a block with a berserk pack. East of the block is a structure, and east of there is a brown block, with either a Hell knight on Hurt Me Plenty or lower or four arch-viles on Ultra-Violence or higher. Two switches are near the brown block, the left one lowers the block while the right one raises it. Use the right switch to raise the block, up to the opening north of the block, then head to the area east of the block (if the bars are still here, the switch in the northernmost part of the map will lower them). The lion switch here functions as a lift switch for the brown block, so use it and run back to the block. Once it rises, jump north, staying on the structure. A switch is tucked in the southeast corner here, so use it to raise the block with the berserk pack. Go around the structure and use the lift to head up. From where the armor bonuses are, make a jump west across the block that had the berserk pack and then to the rocket launcher (or armor bonus on Ultra-Violence or higher) across from it. You may have some trouble jumping here, if so, raise the brown block much higher and then use it as a lift for a boost so you can jump west. (sector 34)
- Make sure you get the yellow key before getting this secret. The key is located on a raised platform at the southeast end of the map near a double-sided switch on Hey, Not Too Rough or lower. If you are playing on Hurt Me Plenty or higher, you will have to use the red side of the switch, then go to the northeast part of the map and take the damaging steps down to the lift, which gets you the key. Now follow the steps in Secret #1 until you reach the lift leading up to armor bonuses. At the top, head through the window towards the block revealing an L-shaped wall with imps behind it east of the brown block. Raise the block some more if necessary, then use it as a lift and jump eastward to the new wall. A yellow switch is here, so use it to lower the wall of health bonuses below. Jump across to the northeast switch and use it, then head west and jump to the brown switch block. This switch will remove the bars on the raised platform at the southeast end of the map, allowing you to get a soul sphere (on Hurt Me Plenty or lower) or a megaarmor (on Ultra-Violence or higher). (sector 213)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on June 5, 2023.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 5493.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
6 |
6 |
0
|
Shotgun guy |
11 |
9 |
6
|
Heavy weapon dude |
11 |
10 |
16
|
Imp |
33 |
37 |
23
|
Demon |
2 |
2 |
4
|
Revenant |
14 |
13 |
24
|
Cacodemon |
3 |
3 |
2
|
Pain elemental |
0 |
0 |
1
|
Hell knight |
11 |
12 |
16
|
Baron of Hell |
0 |
0 |
1
|
Arachnotron |
2 |
2 |
3
|
Mancubus |
1
|
Arch-vile |
1 |
2 |
2
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Chaingun |
1 |
1 |
0
|
Rocket launcher |
7 |
6 |
2
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
17
|
Box of bullets |
4 |
4 |
5
|
4 shotgun shells |
30 |
30 |
26
|
Box of shotgun shells |
2
|
Rocket |
31 |
28 |
28
|
Box of rockets |
2 |
2 |
6
|
Energy cell |
0 |
0 |
4
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
15 |
15 |
10
|
Medikit |
11 |
10 |
9
|
Armor |
2 |
2 |
1
|
Megaarmor |
0 |
0 |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
11 |
11 |
12
|
Health bonus |
30 |
30 |
27
|
Supercharge |
1 |
1 |
2
|
Berserk |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
52
|
Voodoo doll |
11
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]