MAP01: Sundowning (MAYhem 2018: Orange Edition)

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MAYhem 2018 maps
Orange ed. 01-11
Orange ed. 12-21,31

12 13 14 15 16 17 18 19 20 21 31

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Sundowning is the first map of MAYhem 2018: Orange Edition. It was designed by NeedHealth and uses the music track "Sunset Over Babylon," originally composed by James Paddock (Jimmy) for Jenesis.

Walkthrough[edit]

Map of Sundowning
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the central hallway with the startan keycard, enter the room to the left and go to the southeast end of the room. There is a small blue light in the corner near the imps. Use it to lower the barricades to the left, and go there to find some ammo, a medikit, and a yellow armor (sector 233)
  2. Attempt to open the door in the first chamber to open two alcoves behind you containing chaingunners. Enter the left one with the switch and press on the wall in the back to get a yellow armor. (sector 326)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:16.97 Aleksey Kamenev (4shockblast) 2019-02-03 gt_lmps.zip Cross-listed from Pacifist
NM speed 0:23.17 Aleksey Kamenev (4shockblast) 2019-02-03 gt_lmps.zip
UV max 2:03.14 Aleksey Kamenev (4shockblast) 2019-02-03 gt_lmps.zip
NM 100S
UV -fast 4:01.54 Bdubzzz 2019-02-03 gt_lmps.zip
UV -respawn 2:38.37 BoxY 2021-09-12 m18o01r238.zip
UV Tyson
UV pacifist 0:16.97 Aleksey Kamenev (4shockblast) 2019-02-03 gt_lmps.zip
NoMo 0:20.94 Aleksey Kamenev (4shockblast) 2019-02-03 gt_lmps.zip
NoMo 100S 0:31.51 Aleksey Kamenev (4shockblast) 2019-02-03 gt_lmps.zip

The data was last verified in its entirety on June 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains only three spawn points, making it unplayable in deathmatch mode:

  1. facing east. (thing 200)
  2. facing north. (thing 201)
  3. facing north. (thing 202)

Statistics[edit]

Map data[edit]

Things 203
Vertices 3011*
Linedefs 2941
Sidedefs 4882
Sectors 519
* The vertex count without the effect of node building is 2434.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]