MAP01: The Ancient Navajo Wolf Warp (Ancient Aliens)

From DoomWiki.org

Ancient Aliens maps
One Last Vision Quest
Applied Einstein

11 12 13 14 15 16 17 18 31 32

You're the Alien Now

19 20 21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: The Ancient Navajo Wolf Warp is the first map of Ancient Aliens. It was designed by Paul DeBruyne (skillsaw) and uses the music track "Flee" once the player passes through the wolf warp tunnel (before this there is an ambient wind track). The par time is 1:10.

The Ancient Navajo Wolf Warp was featured in Doomworld's Top 100 Most Memorable Maps, placing 91st.

Walkthrough[edit]

Map of The Ancient Navajo Wolf Warp
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in a separate area of the level. To begin the game collect five health bonuses and enter inside the house. In the house press use on any side of the table with the pipe on it. This will warp you to the main scene of the level.

Beware a cyberdemon in the new area. You need to avoid its attacks for now, so quickly head from the teleporter pad toward the south east ahead. Here, visit an alcove with a berserk pack inside (be noted this often may be lethal or at least will badly injury you, since the cyberdemon will fire rockets at you). Visiting the alcove will also release one former human but it is not a big problem compared to the cyberdemon.

Once you have taken the berserk pack a wall in the right part (east) will unlock revealing two imps. Run to the far east to take the megasphere. This spawns some demons but will also unlock another wall allowing access to the south part. Go there.

In the dry land come closer to a middle wall to open it. Destroy a former sergeant and ascend the stairs. At the top go ahead and turn to the right to find a switch. Press it and prepare for an ambush consisting of several enemies including revenants and a Hell knight (UV only).

The blue key is now unlocked. To get it return to the cyberdemon arena and find a wall to the west open. Enter inside and walk into the deepest part of it to find the skull key. Now you can exit the level by opening the blue door in the north. However, you may decide to destroy the cyberdemon before. For this read how to get secret#1 below.

Other points of interest[edit]

Secrets[edit]

  1. Once you have the blue key head into a cave in the south of the cyberdemon arena. In the deepest part you will find a blue key block. Open it and enter a teleporter pad which will warp you right on the cyberdemon to telefrag it. (sector 10)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:27 Krankdud 2016-07-26 aa01-027.zip
NM speed 00:32 Peter Keleher (rehelekretep) 2016-07-23 aa01n032.zip
UV max 01:06 rdwpa 2017-11-30 aa01-106.zip
NM100S 00:35 rdwpa 2016-07-21 aa01s035.zip
UV -fast 01:06 rdwpa 2016-11-10 aa01f106.zip
UV -respawn
UV Tyson 01:31 Andrea Rovenski (Cyberdemon531) 2016-07-20 aa01t131.zip
UV pacifist 01:07 Peter Keleher (rehelekretep) 2016-07-23 aa01p107.zip

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 15, 2018.

Statistics[edit]

Map data[edit]

Things 307
Vertices 3286*
Linedefs 3815
Sidedefs 6167
Sectors 577
* The vertex count without the effect of node building is 3286.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]