This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: The Boditorium is the first map of Aeternum. It was designed by Paul DeBruyne (skillsaw) and uses the music track "SuperFist" from Unreal Tournament.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- On the outside ledge of the starting building, head to the southwest side and use the satyr switch. Run south and around to the southeast side of the starting building, entering the alcove with the super shotgun before it closes. (sector 153)
- Jump into the damaging blood and make your way to the northeast section to find a rocket launcher and boxes of rockets. (sector 219)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on December 1, 2021.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1946.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
18 |
25 |
25
|
Shotgun guy |
27 |
27 |
29
|
Heavy weapon dude |
4 |
7 |
9
|
Imp |
78 |
85 |
93
|
Lost soul |
4
|
Demon |
4 |
5 |
5
|
Spectre |
2
|
Revenant |
0 |
4 |
4
|
Cacodemon |
1 |
3 |
4
|
Pain elemental |
0 |
1 |
1
|
Hell knight |
11 |
6 |
6
|
Mancubus |
0 |
1 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
2
|
Rocket launcher |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
6
|
4 shotgun shells |
23
|
Box of shotgun shells |
3
|
Box of rockets |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
24
|
Medikit |
10
|
Armor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
13
|
Health bonus |
10
|
Megasphere |
1
|
Partial invisibility |
1
|
Radiation shielding suit |
2
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
3
|
Teleport landing |
15
|
Voodoo doll |
1
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]