MAP01: The Boothill Original (Boothill)

From DoomWiki.org

Boothill maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP01: The Boothill Original is the first map of Boothill. It was designed by Tim Ash, Jason Kirby and Dave King.

Analysis[edit]

Map of The Boothill Original

Map layout[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing south. (thing 3)
  2. facing west. (thing 4)
  3. facing north. (thing 5)
  4. facing north-east. (thing 6)
  5. facing north-east. (thing 25)
  6. facing north-east. (thing 50)
  7. facing north. (thing 124)
  8. facing north. (thing 125)
  9. facing east. (thing 126)
  10. facing north. (thing 127)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 165
Vertices 1439*
Linedefs 1460
Sidedefs 2207
Sectors 316
* The vertex count without the effect of node building is 1143.

Things[edit]

This level contains the following numbers of things per skill level in all game modes:

Monsters 1-2 3 4-5
Cyberdemon 1
Commander Keen 1
Weapons 1-2 3 4-5
Shotgun 4
Super shotgun 1
Chaingun 3
Rocket launcher 1
Ammunition 1-2 3 4-5
Box of bullets 0 3 3
4 shotgun shells 0 6 6
Box of shotgun shells 0 2 2
Rocket 0 10 10
Box of rockets 0 1 1
Health & Armor 1-2 3 4-5
Stimpack 0 6 6
Medikit 0 4 4
Armor 0 1 1
Items 1-2 3 4-5
Armor bonus 0 70 70
Health bonus 0 11 11
Backpack 0 1 1
Berserk 0 1 1
Miscellaneous 1-2 3 4-5
Deathmatch start 10

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

The Terminator movie

The gun shop has a hidden elevator with the audio replaced with a quote from The Terminator gun shop scene.

See also[edit]

Sources[edit]

External links[edit]