MAP01: The Boothill Original (Boothill)
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| Boothill maps |
|---|
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: The Boothill Original is the first map of Boothill. It was designed by Tim Ash, Jason Kirby and Dave King.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing south. (thing 3)
- facing west. (thing 4)
- facing north. (thing 5)
- facing north-east. (thing 6)
- facing north-east. (thing 25)
- facing north-east. (thing 50)
- facing north. (thing 124)
- facing north. (thing 125)
- facing east. (thing 126)
- facing north. (thing 127)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
| Things | 165 |
| Vertices | 1439* |
| Linedefs | 1460 |
| Sidedefs | 2207 |
| Sectors | 316 |
* The vertex count without the effect of node building is 1143.
Things[edit]
This level contains the following numbers of things per skill level in all game modes:
| Monsters | 1-2 | 3 | 4-5 |
|---|---|---|---|
| Cyberdemon | 1 | ||
| Commander Keen | 1 | ||
| Weapons | 1-2 | 3 | 4-5 |
| Shotgun | 4 | ||
| Super shotgun | 1 | ||
| Chaingun | 3 | ||
| Rocket launcher | 1 | ||
| Ammunition | 1-2 | 3 | 4-5 |
| Box of bullets | 0 | 3 | 3 |
| 4 shotgun shells | 0 | 6 | 6 |
| Box of shotgun shells | 0 | 2 | 2 |
| Rocket | 0 | 10 | 10 |
| Box of rockets | 0 | 1 | 1 |
| Health & Armor | 1-2 | 3 | 4-5 |
| Stimpack | 0 | 6 | 6 |
| Medikit | 0 | 4 | 4 |
| Armor | 0 | 1 | 1 |
| Items | 1-2 | 3 | 4-5 |
| Armor bonus | 0 | 70 | 70 |
| Health bonus | 0 | 11 | 11 |
| Backpack | 0 | 1 | 1 |
| Berserk | 0 | 1 | 1 |
| Miscellaneous | 1-2 | 3 | 4-5 |
| Deathmatch start | 10 | ||
Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- The gun shop has a hidden elevator with the audio replaced with a quote from The Terminator gun shop scene.
