MAP01: The Catwalk (Master Levels)
From DoomWiki.org
The Catwalk is a map that is part of the Master Levels for Doom II. It was designed by Christen Klie, and is contained in the file CATWALK.WAD.
In the version for Doom + Doom II, this level uses the music track "In the Dark".
This level was later ported to PlayStation Final Doom as MAP05: Catwalk.
Contents
Walkthrough[edit]
Essentials[edit]
From the starting position, head east. Platforms will start moving up and down. In the water cave-like area, step on the light lamp in the middle and press switches in the south, then in the east and finally at the north. Head to the east alcove where you have pressed the switch. In that place, drop down and press the switch to lower the yellow skull key stand. Return to the top by pressing use on the computer panel and going through the cave.
Once you have gotten the yellow key, head to the western portion of the map through the starting area. Platforms will start moving up and down. In the small outside area, open either yellow door. Press the switch in the south to make a bridge in the slime area. Walk downstairs and, in the slime area, get to the bottom by continuing downstairs. Walk on the narrow bridge to the teleporter. Press the switch. This will lower two stands, one of which contains the red key. Use the teleporter again to return to the start.
Return to the cave and use the northern alcove. Head to the southern part of this place where you will open the yellow skull bar and press the switch to reveal the northern place (it also unlocks the door in the beginning). Head to that small outside place. Press the switch in the south to build up a staircase. Lower the northernmost computer panel and get to the teleporter through the other panels. In the very similar but other place, grab the key and return to the teleporter.
Enter the freshly opened area to the tall slime pool area. Go on the bridge to the very north quickly, since it melts down into the pit, and you can no longer get back to the southern part and the places that are entered there. In the north, open the red door. Flip the switch for the end.
Other points of interest[edit]
Secrets[edit]
- While inside the exit room, shoot at the middle of the east wall to open access to a hidden area. (sector 227) Inside, you will find 12 armor bonuses, three medikits, a soul sphere, a box of bullets, two boxes of shotgun shells, a backpack, and a switch near the center. Triggering this switch opens a door in the northeast of this area, allowing access to 15 energy cells.
- While inside the exit room, shoot at the middle of the west wall to open access to a hidden area. (sector 251) Inside, you will find two sets of shotgun shells, a berserk pack in front of a switch, and a switch nearby a pillar blocking access to an energy cell pack. Flipping the switch behind the berserk pack enables access to the cell pack, as well as a hallway accessed from the center of the area ending in a switch. Pressing this switch lowers a pedestal with a megasphere on it in the southeast of the area. Pushing the switch near the pillar blocking access to the cell pack opens access to a BFG9000, as well as a doorway in the northwest leading to another switch near the center of the area. Activating this last switch opens the nearby wall, revealing five shotgun guys and four rocket launchers, and also unlocks access to the megasphere.
Bugs[edit]
The door to the tall slime area can be opened once the player has the yellow key, but before they have the red key. If the player crosses the bridge across the area before picking up the red key (causing it to lower), they will become stuck on the far side and be unable to complete the map.
Demo files[edit]
Areas / screenshots[edit]
8. Hell knights guard the rocket launcher.
9. An imp, another pain elemental on the level and two alcoves with useful items in the form of health and armor bonuses.
10. A block like the one in #8, but the red skull key and barons of Hell have replaced the weapon and knight respectively.
Speedrunning[edit]
Routes and tricks[edit]
- You can grab the red key without needing to go to the western side. By straferunning you can pick up the red key on the platform that is not lowered.
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 3:47.54 | Kristian Ronge | 2010-08-05 | catwalk-347.zip | |
NM 100S | 1:24.51 | Jean-Charles Dorne (JCD) | 2021-07-10 | catns124.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 1:23.49 | NuruTheDoomer | 2022-07-02 | catwalko-123.zip | |
NoMo 100S | 1:26.14 | NuruTheDoomer | 2022-07-14 | catwalkos-126.zip |
The data was last verified in its entirety on January 15, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing south-east. (thing 137)
- facing east. (thing 138)
- facing west. (thing 139)
- facing north-east. (thing 162)
- facing east. (thing 187)
Statistics[edit]
Map data[edit]
Things | 195 |
Vertices | 1200* |
Linedefs | 1301 |
Sidedefs | 1856 |
Sectors | 254 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- The track created for the Master Levels for Doom II 25th Anniversary MIDI Pack is humorously titled "Don't Fall Lmao", referencing the relative ease to fall off certain platforms and be forced to start over.