MAP01: The Combine (Master Levels)

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Master Levels maps

Sony-PlayStation-5501-Console-FL.png

This level has a
console version.

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

The Combine is a level from the Master Levels for Doom II. It was designed by Christen Klie, and is contained in the file COMBINE.WAD.

In the version for Doom + Doom II, this level uses the music track "The Demon's Dead".

This level was later ported to PlayStation Final Doom as MAP04: Combine.

Walkthrough[edit]

Map of The Combine
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

  • From the starting area go to the right part of the brick tunnel. Open the door leading to the staircase room.
  • Walk upstairs until you reach either door in the north-west or south-west.
  • In that room open the door in the north part. In the computer room grab the blue key lying on the floor in the end of the staircase then leave the room. Return to the first staircase room.
  • Use either door in the north-west (the other is in the north-east). Drop down to the pool and go to the very end of the pool, to the western side of it. Walk up the unnoticeable stairs. Open either of two blue doors and enter the teleporter.
  • Pick up the red skull and drop down from the stand you teleported on.
  • Return to that staircase room again. Open the red door in the eastern part.
  • In that dangerous room carefully get to the southern part and open the door. In the next room press the switch at the very end.
  • Return to the staircase room, walking through the room, behind the doors, opens either door in the west to get to the small outside area where you grabbed the red key. Open the red door. Inside enter an alcove to your left. As you enter it a switch will be revealed. Pressing this button will reveal another button. Keep on pressing until you temporarily lower the stand with the yellow key.
  • After getting the final key go to the beginning of the level. In the corridor open the door in the southern part. Shoot the switch inside a small building. Enter the yellow door and end the level.

Other points of interest[edit]

Secrets[edit]

  1. The area on which you begin the level is flagged as secret, and is thus impossible to miss. (sector 0)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:28.09 Doug Merrill (Opulent) 1999-12-31 combine-128.zip
NM speed
UV max 1:42.26 Phoenyx 2022-07-06 comb_142.zip
NM 100S 1:55.03 Jean-Charles Dorne (JCD) 2021-07-08 comns155.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 15, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-west. (thing 28)
  2. facing east. (thing 39)
  3. facing north. (thing 44)
  4. facing west. (thing 46)

Statistics[edit]

Map data[edit]

Things 195
Vertices 864*
Linedefs 926
Sidedefs 1297
Sectors 187
* The vertex count without the effect of node building is 726.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • In Doom + Doom II, the starting sector no longer counts as a secret. This means there are no longer any secrets in this level.

See also[edit]

Sources[edit]

External links[edit]