MAP01: The Earth Base (No Rest for the Living)
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MAP01: The Earth Base is the first map of No Rest for the Living. It was designed by Russell Meakim and uses the music track "Message for the Archvile" by Robert Prince, from Doom II. The par time is 1:15.
Contents
Walkthrough[edit]
Essentials[edit]
Go left from the first hall, go through the hall's end and turn right, walk along the halls and turn left on the first fork in the road, walk along the perimeter and push the switch from above, it will open up the red key.
After you take the red key, turn left and open the red door, go straight and through the courtyard, go upstairs, through the right hall to take the blue key.
Go into the room in front of the blue key, push the switch there and go through the opened door, at the end of the hall is a blue door, open it and push the switch behind it, the switch will raise a bridge in front of it, walk over it and turn into the right hall, open the door, then the left door behind it and push the exit switch.
Other points of interest[edit]
This map contains a hidden message from its designer. The message is THE CASTLE WAS HERE. Castle means Russell "The Castle" Meakim. To find it, you have to follow the exact route shown in the picture.
- Follow the route, until you come to point 1, there is a switch that you have to use from below the platform. This lowers some barriers in this area.
- Take the route further to the next switch at point 2 and use it, to open the path to point 3 where the red key is located.
- Grab the key and go to point 4, take the small steps to get access to the open area.
- Follow the route to point 5 and use the switch.
Note: You must reach the switch in under 30 seconds after the map starts.
Secrets[edit]
- From the starting area, move directly south to the metallic bulkhead with the UAC logo. Press it to find a berserk pack (sector 772).
- Progressing through the level will bring you to a switch that lowers the bars protecting the red key. On the other side of the switch is another one (it's not very well hidden). Pressing it lowers the barriers between the walls, and opens a pair of alcoves (sector 525) to the east, containing six health bonuses, six armor bonuses, two sets of shotgun shells, and two monsters (lost souls on I'm Too Young To Die and Hey, Not Too Rough, pinkies on Hurt Me Plenty, or spectres on Ultra-Violence and Nightmare skill levels).
- Collect the red key, and turn around. Turn right down the stairs (south); behind the angled box is a dark wall. Press it to find two (one on ITYTD and HNTR) imps and six armor bonuses (sector 494).
- Go through the red door for the first time, and turn east to find a yellow door. Beside it is a switch; press it and quickly backtrack to secret #3. Inside this room, a door will open, revealing a teleporter (and, on UV and NM, a spectre). Enter it to discover the room (sector 311) southwest of secret #2, on ITYTD and HNTR, there is a chaingun along with two imps if you did not clear the room earlier. On all others, there are two chaingunners.
- In the blue key room, there is a computer map on a plinth. To reach it, go west from the blue key. On the northern wall is another discolored wall. Press it to open a passage (sector 267) leading to the switch that lowers the computer map.
- East of the blue door, just in front of the stairs, is a linedef which activates a door in the southeast of the room upstairs. Run from the blue door, activating the linedef, and through the narrow door into the corner (sector 655). Depending on your skill level, you will find two, three, or four imps. Pick up the clip and the set of shells as well as the two health bonuses. Turn west and press on the crate, which will reveal a switch. Press it, and run along the outside wall to a metallic platform, which will have lowered. Wait for it to rise and collect four armor bonuses atop a mound as a reward.
- From the armor bonuses reached in Secret #6, move west. The northern wall can be lowered to reveal a passage (sector 647), containing four of health and armor bonuses (and a spectre on UV and NM). Ascend the stairs; walking west opens the door in the south of the room with a pinky (ITYTD, HNTR, and HMP) or a Hell knight (UV and NM). Follow the passage south of their hideout to find a chainsaw. Approaching it opens an alcove in front of you, containing (skill dependent) three, four, or six lost souls and two of health and armor bonuses.
- Return to the hideout and ride up the lift to the north. Continue through the secret area to find a stream of enemies, a megaarmor at the secret's highest point, and a series of health/armor bonuses along with ammunition. Use the automap to plan your jumps from the megaarmor's point to reach the yellow key. The loading bays on the northern wall will lower, revealing a large number of enemies. Grabbing the yellow key will also spawn enemies throughout the level, with one (ITYTD & HNTR) to two (HMP) cacodemons or a pain elemental (UV & NM) in front of the exit room.
- At the southernmost point of the map is a garden with trees and soil mounds. Behind the westernmost wall is a yellow switch; press it to reveal an area holding the super shotgun, and a monster closet across it.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
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Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:28.86 | Ks4 | 2022-03-31 | nerve-1-2886.zip | Cross-listed from Pacifist |
| NM speed | 0:36.74 | Ks4 | 2022-07-24 | nerve-1n-3674.zip | |
| UV max | 3:25.17 | Andrea Rovenski | 2025-01-07 | nr01-325.zip | |
| NM 100S | 1:53.77 | Jean-Charles Dorne (JCD) | 2021-11-29 | nr1ns153.zip | |
| UV -fast | 5:08.51 | Andrea Rovenski | 2018-05-10 | nr01f508.zip | |
| UV -respawn | 2:53.71 | Andrea Rovenski | 2024-11-30 | nr01r253.zip | |
| UV Tyson | 7:09.46 | Andrea Rovenski | 2018-05-02 | nr01t709.zip | |
| UV pacifist | 0:28.86 | Ks4 | 2022-03-31 | nerve-1-2886.zip | |
| NoMo | 0:24.77 | Teedre | 2021-01-10 | nr01o2477.zip | |
| Stroller | 1:41.06 | Andrea Rovenski | 2025-07-02 | nr01str141.zip |
The data was last verified in its entirety on July 11, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing north. (thing 421)
- facing north. (thing 426)
- facing north. (thing 427)
- facing east. (thing 428)
- facing west. (thing 429)
- facing north. (thing 430)
- facing east. (thing 433)
- facing west. (thing 435)
Statistics[edit]
Map data[edit]
| Things | 477 |
| Vertices | 3149* |
| Linedefs | 3655 |
| Sidedefs | 5726 |
| Sectors | 804 |
Things[edit]
This level contains the following numbers of things per skill level:
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