MAP01: The End (Biowar)

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Operation: Biowar maps 01-11

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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: The End is the first map of Biowar. It was designed by Chris Harbin and uses the music track "Insignia" by Mark Klem.

Walkthrough[edit]

Map of The End
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Press the switch below the large computer screen to open the door behind you, revealing a corridor with some low-tier enemies that should be easily dispatched with the pistol. You will then stumble upon a partially destroyed wall that will lead you to an outside courtyard. This area is wide open and full of zombiemen and imps, as well as shotgun guys who will shoot at you from two windows from the building on the opposite side. You should have no problem dispatching most of the enemies with your pistol, but there's a few crates in the courtyard you can use as cover in case your health gets too low.

Once the area is clear make your way to the building the shotgun guys are in, revealing a bunch of imps and pinkies leading to a platform that will descend into a small warehouse. To the left, between two crates, you will find a switch that opens the exit door in the same room, as well as a teleporter allowing you to backtrack should you want to gather any more supplies before leaving.

Other points of interest[edit]

Secrets[edit]

  1. Open up the doors that are Secrets #3 and #4, then press on the block where Secret #2 is (to the right) to lower this secret (to the left), containing ten armor bonuses. (sector 87)
  2. Open up the doors that are Secrets #3 and #4, then press on the block where Secret #1 is (to the left) to lower this secret (to the right), containing ten armor bonuses. (sector 89)
  3. In the open field, go to the left window and shoot the button to open the door there. (sector 97)
  4. In the open field, go to the right window and shoot the button to open the door there. (sector 98)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:11.31 DreamTimes 2023-03-22 bw01p011.zip Cross-listed from Pacifist
NM speed
UV max 0:45.40 DreamTimes 2023-03-30 bw01m045.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:11.31 DreamTimes 2023-03-22 bw01p011.zip
NoMo 0:09.09 Pseudonaut 2024-06-07 bw01o909.zip
NoMo 100S 0:16.69 SleepyVelvet 2024-09-08 bw01os01669.zip

The data was last verified in its entirety on October 3, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 138)
  2. facing south. (thing 139)
  3. facing south. (thing 140)
  4. facing north. (thing 141)

Statistics[edit]

Map data[edit]

Things 171
Vertices 616*
Linedefs 610
Sidedefs 931
Sectors 123
* The vertex count without the effect of node building is 525.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]