MAP01: The Hive (NDCP2)

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NDCP2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: The Hive is the first map of NDCP2. It was designed by Ronald Lubbelinkhof (Dutch Devil) and uses the music track "".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of The Hive
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the hall at the south end, look for a red button on the south wall and use it. Head east, then south to an area that was previously barred off to find a backpack, ammo clips, shotgun shells, a shotgun, and stimpacks. (sector 227)
  2. Head southwest from the blue key and use the button on the south side of the column. This opens the column to the north. Take the teleporter there to get a megaarmor. (sector 358)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:30.69 Dylan Gill (TheV1perK1ller) 2017-05-20 n201-330.zip
NM 100S
UV -fast 3:39.86 Dylan Gill (TheV1perK1ller) 2017-10-10 n201f339.zip
UV -respawn
UV Tyson
UV pacifist
NoMo 100S 1:05.49 Dylan Gill (TheV1perK1ller) 2018-03-14 n201os105.zip

The data was last verified in its entirety on January 12, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing east. (thing 242)
  2. facing south. (thing 243)
  3. facing east. (thing 244)
  4. facing west. (thing 245)
  5. facing south. (thing 281)
  6. facing north-west. (thing 304)
  7. facing south-west. (thing 305)

Statistics[edit]

Map data[edit]

Things 367
Vertices 7890*
Linedefs 6539
Sidedefs 10982
Sectors 569
* The vertex count without the effect of node building is 5664.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]