MAP01: The Holding Cells (Hell To Pay)
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Hell To Pay maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: The Holding Cells is the first map of Hell To Pay.
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the blue key room, you can open a window. In the previous room, if you interact with the jail cells with laser barriers, you can open the lower half of the window to give access to a secret area with a box of shotgun shells on skills Hurt Me Plenty and below. (sector 96)
- Continuing from Secret #1, metal walls can be opened to gain items. The hallway leading to the soul sphere counts as a secret. (sector 105)
- In the laser cell room mentioned above, a metal wall can be opened leading to a yellow door. Passing through this door leads to a mega armor. Landing on the crates where it resides counts as a secret. (sector 59)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:18.40 | paymentplan | 2018-01-15 | hp01-018.zip | |
NM speed | 0:28.46 | BigBoy91 | 2022-12-21 | hp01n2846.zip | |
UV max | 0:47.51 | Vladimir Monakhov (skepticist) | 2010-06-19 | hp01-047.zip | |
NM 100S | 0:43.31 | Erick Tenorio (GuyNamedErick) | 2018-01-27 | hp01s043.zip | |
UV -fast | 0:56.26 | BigBoy91 | 2022-12-20 | hp01f5626.zip | |
UV -respawn | 1:22.91 | David Spring (Springy) | 2013-03-13 | hp01r122.zip | |
UV Tyson | 0:54.00 | BigBoy91 | 2022-12-16 | hp01t5400.zip | |
UV pacifist | 0:22.14 | BigBoy91 | 2022-12-22 | hp01p2214.zip | |
NoMo | 0:15.40 | Maribo | 2021-09-09 | hp01o1540.zip | |
NoMo 100S | 0:26.29 | E.M. | 2021-03-27 | hell2paymap01nomo100s005.zip |
The data was last verified in its entirety on December 27, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing east. (thing 19)
- facing east. (thing 20)
- facing east. (thing 21)
- facing south-west. (thing 22)
- facing south-east. (thing 23)
- facing east. (thing 24)
- facing north-east. (thing 25)
- facing west. (thing 26)
Statistics[edit]
Map data[edit]
Things | 118 |
Vertices | 882* |
Linedefs | 937 |
Sidedefs | 1289 |
Sectors | 151 |
Things[edit]
This level contains the following numbers of things per skill level:
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