MAP01: The Holding Cells (Hell To Pay)


Hell To Pay maps 01-11

(01 - 11)
12 13 14 15 31 32 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: The Holding Cells is the first map of Hell To Pay.

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Map of The Holding Cells
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the blue key room, you can open a window. In the previous room, if you interact with the jail cells with laser barriers, you can open the lower half of the window to give access to a secret area with a box of shotgun shells on skills Hurt Me Plenty and below. (sector 96)
  2. Continuing from Secret #1, metal walls can be opened to gain items. The hallway leading to the soul sphere counts as a secret. (sector 105)
  3. In the laser cell room mentioned above, a metal wall can be opened leading to a yellow door. Passing through this door leads to a mega armor. Landing on the crates where it resides counts as a secret. (sector 59)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:18.40 paymentplan 2018-01-15
NM speed 0:28.46 BigBoy91 2022-12-21
UV max 0:47.51 Vladimir Monakhov (skepticist) 2010-06-19
NM 100S 0:43.31 Erick Tenorio (GuyNamedErick) 2018-01-27
UV -fast 0:56.26 BigBoy91 2022-12-20
UV -respawn 1:22.91 David Spring (Springy) 2013-03-13
UV Tyson 0:54.00 BigBoy91 2022-12-16
UV pacifist 0:22.14 BigBoy91 2022-12-22
NoMo 0:15.20 BigBoy91 2023-06-07
NoMo 100S 0:24.94 BigBoy91 2023-06-09

The data was last verified in its entirety on June 24, 2023.


Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 19)
  2. facing east. (thing 20)
  3. facing east. (thing 21)
  4. facing south-west. (thing 22)
  5. facing south-east. (thing 23)
  6. facing east. (thing 24)
  7. facing north-east. (thing 25)
  8. facing west. (thing 26)


Map data[edit]

Things 118
Vertices 882*
Linedefs 937
Sidedefs 1289
Sectors 151
* The vertex count without the effect of node building is 761.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]