MAP01: The Holding Cells (Hell To Pay)

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Hell To Pay maps 01-11

(01 - 11)
12 13 14 15 31 32 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: The Holding Cells is the first map of Hell To Pay.

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Walkthrough[edit]

Map of The Holding Cells
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the blue key room, you can open a window. In the previous room, if you interact with the jail cells with laser barriers, you can open the lower half of the window to give access to a secret area with a box of shotgun shells on skills Hurt Me Plenty and below. (sector 96)
  2. Continuing from Secret #1, metal walls can be opened to gain items. The hallway leading to the soul sphere counts as a secret. (sector 105)
  3. In the laser cell room mentioned above, a metal wall can be opened leading to a yellow door. Passing through this door leads to a mega armor. Landing on the crates where it resides counts as a secret. (sector 59)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:18.40 paymentplan 2018-01-15 hp01-018.zip
NM speed 0:27.49 paymentplan 2025-01-09 hp01n027.zip
UV max 0:47.51 Vladimir Monakhov (skepticist) 2010-06-19 hp01-047.zip
NM 100S 0:40.29 paymentplan 2025-01-08 hp01ns040.zip
UV -fast 0:56.26 BigBoy91 2022-12-20 hp01f5626.zip
UV -respawn 0:53.20 paymentplan 2025-01-09 hp01r053.zip
UV Tyson 0:54.00 BigBoy91 2022-12-16 hp01t5400.zip
UV pacifist 0:21.69 paymentplan 2025-01-04 hp01p021.zip
NoMo 0:14.83 paymentplan 2024-09-21 h2p01o014.zip
NoMo 100S 0:24.83 paymentplan 2024-09-22 h2p01os024.zip

The data was last verified in its entirety on January 18, 2025.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 19)
  2. facing east. (thing 20)
  3. facing east. (thing 21)
  4. facing south-west. (thing 22)
  5. facing south-east. (thing 23)
  6. facing east. (thing 24)
  7. facing north-east. (thing 25)
  8. facing west. (thing 26)

Statistics[edit]

Map data[edit]

Things 118
Vertices 882*
Linedefs 937
Sidedefs 1289
Sectors 151
* The vertex count without the effect of node building is 761.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]