MAP01: The Imp Engine (Literalism)

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Literalism maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: The Imp Engine is the first map of Literalism. It was designed by Santtu Pesonen (MFG38) and uses the music track "Player Select" from Ninja Warriors. The par time defined in MAPINFO is 30 seconds.

Walkthrough[edit]

Map of The Imp Engine
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Take the lift up to the ledge in the second room and use the blinking light on the south wall, left of the small corridor. This will lower a lift to the north. While the lift is lowering, run to the north onto the opposite ledge and drop down the shaft. Step onto the platform to the north, turn to face to the west and shoot the switch on the opposite wall. This will raise a platform that will let you access the berserk. (sector 21) The raised platform acts as a lift and can be lowered to access the return teleporter.
  2. The crates on the south side of the starting room form a small "staircase". Climb the crates and run from the long, gray crate to the south through the fake wall. Behind it is a small alcove with a megaarmor. (sector 54)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:21.00 Ravendesk 2023-06-26 literalism01p12100.zip Cross-listed from Pacifist
NM speed
UV max 1:37.37 Ravendesk 2023-06-26 literalism01m13737.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 1:21.00 Ravendesk 2023-06-26 literalism01p12100.zip
NoMo 0:21.94 Ravendesk 2023-06-26 literalism01o2194.zip
NoMo 100S 0:30.06 Ravendesk 2023-06-26 literalism01os3006.zip

The data was last verified in its entirety on July 10, 2023.

Statistics[edit]

Map data[edit]

Things 106
Vertices 1074*
Linedefs 1110
Sidedefs 1888
Sectors 287
* The vertex count without the effect of node building is 887.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]