MAP01: The Monastery (The Invaders)


The Invaders maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP01: The Monastery is the first map of The Invaders. It was designed by Dominique Lavergne and uses the music track "".


Map of The Monastery
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Between the candelabra in the start room is a secret door leading to two medikits (one on easy skill), two boxes of shotgun shells (one on easy skill) and a super shotgun (not on easy skill). (sector 302)
  2. After taking the first teleporter, you will reach an outdoor area surrounding a building. The south side of the outer wall has a section with two metal emblems on it - this section of wall lowers on pressing, allowing access to the blue key which is necessary to complete the level without exploiting the Linedefs can be activated regardless of player's Z position bug. (sector 112)
  3. The room in the south of the level containing a switch that opens up access to the area with the exit counts as a secret and is impossible to miss. (sector 235)
  4. The north-east of the large water room just south of the exit has a platform where one section of the northern wall lowers on pressing, revealing two imps (one on easy skill), two medikits (one on easy skill), and a lift containing a rocket launcher, either a box of rockets (hard skill) or two rockets (other skills), and three shotgun guys (two on easy skill). (sector 360)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 12:21.80 Mike Toliver 2000-12-16
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 5, 2021.


Map data[edit]

Things 539
Vertices 1496*
Linedefs 1686
Sidedefs 2392
Sectors 366
* The vertex count without the effect of node building is 1318.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]