MAP01: The Monastery (The Invaders)

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The Invaders maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: The Monastery is the first map of The Invaders. It was designed by Dominique Lavergne and uses the music track "".

Walkthrough[edit]

Map of The Monastery
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Between the candelabra in the start room is a secret door leading to two medikits (one on easy skill), two boxes of shotgun shells (one on easy skill) and a super shotgun (not on easy skill). (sector 302)
  2. After taking the first teleporter, you will reach an outdoor area surrounding a building. The south side of the outer wall has a section with two metal emblems on it - this section of wall lowers on pressing, allowing access to the blue key which is necessary to complete the level without exploiting the Linedefs can be activated regardless of player's Z position bug. (sector 112)
  3. The room in the south of the level containing a switch that opens up access to the area with the exit counts as a secret and is impossible to miss. (sector 235)
  4. The north-east of the large water room just south of the exit has a platform where one section of the northern wall lowers on pressing, revealing two imps (one on easy skill), two medikits (one on easy skill), and a lift containing a rocket launcher, either a box of rockets (hard skill) or two rockets (other skills), and three shotgun guys (two on easy skill). (sector 360)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 12:21.80 Mike Toliver 2000-12-16 in1m1221.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 5, 2021.

Statistics[edit]

Map data[edit]

Things 539
Vertices 1496*
Linedefs 1686
Sidedefs 2392
Sectors 366
* The vertex count without the effect of node building is 1318.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]