This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: The Monastery is the first map of The Invaders. It was designed by Dominique Lavergne and uses the music track "".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Between the candelabra in the start room is a secret door leading to two medikits (one on easy skill), two boxes of shotgun shells (one on easy skill) and a super shotgun (not on easy skill). (sector 302)
- After taking the first teleporter, you will reach an outdoor area surrounding a building. The south side of the outer wall has a section with two metal emblems on it - this section of wall lowers on pressing, allowing access to the blue key which is necessary to complete the level without exploiting the Linedefs can be activated regardless of player's Z position bug. (sector 112)
- The room in the south of the level containing a switch that opens up access to the area with the exit counts as a secret and is impossible to miss. (sector 235)
- The north-east of the large water room just south of the exit has a platform where one section of the northern wall lowers on pressing, revealing two imps (one on easy skill), two medikits (one on easy skill), and a lift containing a rocket launcher, either a box of rockets (hard skill) or two rockets (other skills), and three shotgun guys (two on easy skill). (sector 360)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on December 5, 2021.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1318.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
2 |
4 |
6
|
Shotgun guy |
19 |
25 |
33
|
Heavy weapon dude |
10 |
9 |
15
|
Imp |
75 |
75 |
76
|
Lost soul |
0 |
1 |
0
|
Revenant |
0 |
0 |
11
|
Cacodemon |
1 |
6 |
3
|
Pain elemental |
0 |
2 |
2
|
Hell knight |
6 |
5 |
2
|
Baron of Hell |
0 |
7 |
14
|
Mancubus |
0 |
10 |
0
|
Arch-vile |
0 |
1 |
4
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
1 |
2 |
2
|
Chaingun |
1 |
0 |
0
|
Rocket launcher |
1 |
2 |
2
|
Plasma gun |
0 |
1 |
3
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
3
|
Box of bullets |
4 |
14 |
10
|
4 shotgun shells |
14 |
15 |
16
|
Box of shotgun shells |
27 |
30 |
30
|
Rocket |
2 |
10 |
9
|
Box of rockets |
0 |
1 |
5
|
Energy cell |
0 |
2 |
4
|
Energy cell pack |
0 |
0 |
7
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
5
|
Medikit |
54 |
78 |
82
|
Armor |
2 |
2 |
0
|
Megaarmor |
1 |
1 |
3
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
5
|
Supercharge |
0 |
1 |
4
|
Backpack |
0 |
2 |
2
|
Radiation shielding suit |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
4
|
Teleport landing |
5
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]