MAP01: The Park (Cygnus IV)
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Cygnus IV maps |
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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: The Park is the first map of Cygnus IV. It was designed by John Bye and uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- On the balcony north of the starting point, use the west wall. Open the door at the bottom of the steps to reveal two chainguns. (sector 252)
- Open either of the red doors and take the curvy path towards the exit stairs. Before you go down these steps, open the wall between the two curvy paths. This counts as a secret and leads up to the window from before with an imp and two shotgun guys. (sector 319)
- In the yellow key room, use the picture on the south wall to reveal a passage leading to Secret #4. (sector 340)
- In the yellow key room, use the face on the north wall, then go through Secret #3 and you will be able to access a soul sphere. (sector 343)
- On the balcony south of the starting point, use the east wall to reveal boxes of rockets and a rocket launcher. (sector 429)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | 0:58.51 | Maëllig Desmottes (Ch0wW) | 2022-12-12 | CYGNUSIV_MAP01_NMSpeed_Ch0wW_5851.zip | |
UV max | 5:48.89 | Philnemba | 2017-10-04 | cyg01-548.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 27, 2022.
Statistics[edit]
Map data[edit]
Things | 196 |
Vertices | 1439* |
Linedefs | 1680 |
Sidedefs | 2685 |
Sectors | 431 |
Things[edit]
This level contains the following numbers of things per skill level:
|