MAP01: The Pit (Fracture)

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Fracture maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: The Pit is the first map of Fracture. It was designed by Adam Foster.

Walkthrough[edit]

Map of The Pit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the blue door and take the lift down to the room below. Go to the radiation suit and medikit and open the wall there to get a rocket launcher and partial invisibility. (sector 126)
  2. At the easternmost room, get into the nukage and open the south wall. Enter the alcove there to get a super shotgun, a green armor, a box of shotgun shells, and a soul sphere. (sector 168)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 5, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing south. (thing 161)
  2. facing north-east. (thing 162)
  3. facing north. (thing 163)
  4. facing south. (thing 164)
  5. facing south-east. (thing 165)

Statistics[edit]

Map data[edit]

Things 209
Vertices 747*
Linedefs 797
Sidedefs 1097
Sectors 172
* The vertex count without the effect of node building is 630.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]