This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: The Pits is the first map of Titan 2. It was designed by Jesper Krag Rasmussen (Ixnatifual) and uses a MIDI rendition of "Great Big White World" by Marilyn Manson (sequenced by Nancy Cornicova) as its music track.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Get the chaingun at the north end and in the alcove to the north, crouch and go west to get armor bonuses and a box of shotgun shells. (sector 923)
- In the southwest hall, head under the metal grates and into the lava. Head south to get a radiation suit and a soul sphere. (sector 1515)
- In the south hall, when the floor lowers, head north and open the west wall to get rockets and a stimpack. (sector 1533)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on August 9, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing south-west. (thing 163)
- facing north-west. (thing 164)
- facing south-west. (thing 165)
- facing south-west. (thing 166)
- facing east. (thing 477)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 5021.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
27 |
26 |
34
|
Shotgun guy |
5 |
13 |
21
|
Heavy weapon dude |
0 |
0 |
1
|
Imp |
53 |
80 |
109
|
Demon |
12 |
16 |
22
|
Spectre |
2 |
6 |
7
|
Revenant |
0 |
0 |
1
|
Cacodemon |
1 |
1 |
2
|
Hell knight |
5 |
6 |
7
|
Baron of Hell |
0 |
1 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
17 |
16 |
16
|
Box of bullets |
8
|
4 shotgun shells |
18 |
18 |
19
|
Box of shotgun shells |
7
|
Rocket |
17
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
17 |
18 |
18
|
Medikit |
3 |
2 |
2
|
Armor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
30
|
Health bonus |
23
|
Supercharge |
1
|
Berserk |
1
|
Radiation shielding suit |
1
|
Keys |
1-2 |
3 |
4-5
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
13
|
Teleport landing |
4
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Imp |
0 |
1 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
2
|
Chaingun |
1
|
Rocket launcher |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
16 |
15 |
15
|
Box of bullets |
5
|
4 shotgun shells |
14 |
14 |
15
|
Box of shotgun shells |
5
|
Rocket |
15
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
17 |
17 |
18
|
Medikit |
3 |
2 |
2
|
Armor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
30
|
Health bonus |
21
|
Supercharge |
1
|
Backpack |
1
|
Berserk |
1
|
Light amplification visor |
1
|
Radiation shielding suit |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
5
|
Exploding barrel |
13
|
Teleport landing |
1
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]