MAP01: The River Front (City of Doom)


City of Doom maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: The River Front is the first map of City of Doom. It was designed by Paul Maurone and uses the music track "".


Map of The River Front
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the lift accessible from the yellow doors, once you unlock the south wall at the bottom of the lift, go there and flip the east switch. Head back west of the lift and open the door there. Take the steps to the north and go east to a room with a stimpack, health bonuses, and a switch. This switch will lower the computers in the room southwest of here, with energy cells. (sector 64)
  2. At the east side, enter the building and open the west door. Open the north door, take the lift, and open the next door. In this hall, press the switch, and backtrack before the lift. Head east through a new door and at the corner, flip the switch. Head north and use the lift for a berserk pack. Head west as the wall opens, going onto a crate with a megaarmor. (sector 98)
  3. At the lift accessible from the yellow doors, once you unlock the south wall at the bottom of the lift, go there and open the door at the end of the corridor. Follow the steps up, open the door, and collect a super shotgun. (sector 262)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:11.23 vdgg 2019-07-05
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 12, 2021.


Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 4)
  2. facing north. (thing 5)
  3. facing south-east. (thing 6)
  4. facing south. (thing 7)
  5. facing west. (thing 125)
  6. facing north-west. (thing 159)
  7. facing north-east. (thing 162)


Map data[edit]

Things 184
Vertices 1492*
Linedefs 1589
Sidedefs 2223
Sectors 327
* The vertex count without the effect of node building is 1285.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]