MAP01: The Seven-Faced Tower (Keeper of the Seven Keys 3 (Disc One))

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Keeper of the Seven Keys 3 (Disc One) maps
  • MAP01: The Seven-Faced Tower (hub map)

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: The Seven-Faced Tower is the hub map of Keeper of the Seven Keys 3 (Disc One). It was designed by David Newton (DavidN) and uses a MIDI rendition of "The Keeper of the Seven Keys" by Helloween as its music track.

Walkthrough[edit]

Map of The Seven-Faced Tower
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

The player spawns in a cave lit with several torches. Head south through the opening to exit the cave and follow the winding canyon path up until you reach a bridge. Along the way you will encounter zombie fodder which you can easily defeat with your staff or simply ignore. Walk across the bridge and head towards the large building emblazoned with banners featuring Helloween's logo. Head southwest along the building and follow the path to a cave. Inside the cave is a large pillar, with the Key of The Keeper floating atop it. Drop down into the cave and press the switch on the northern wall to create a staircase leading up the pillar. Climb the pillar and grab the Key of The Keeper.

After the key is obtained, the pillar will raise up into a heptagonal hub area containing seven key blocks and six portals leading to other levels. From here the player can head into any of the six portals to play its corresponding level. Upon completing a level, the player will be returned to this hub area and the portals to completed levels will be blocked off. When the player has obtained all seven keys, they can be placed in the seven key blocks to open the locked door at the north end of the hub, which concludes the mapset.

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on August 5, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing 287°. (thing 289)
  2. facing 254°. (thing 290)
  3. facing 199°. (thing 291)
  4. facing 168°. (thing 292)
  5. facing 141°. (thing 293)
  6. facing 122°. (thing 294)
  7. facing 57°. (thing 295)
  8. facing 39°. (thing 296)
  9. facing 7°. (thing 297)
  10. facing 347°. (thing 298)

Statistics[edit]

Map data[edit]

Things 307
Vertices 1900
Linedefs 2490
Sidedefs 4597
Sectors 649

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • While there is no set order to complete the levels, players wishing to play the maps in the order of their corresponding album tracks should head to the red portal and play The King for a 1000 Years first.
  • This is the only level in the mapset to not be titled after a song from Helloween's Keeper of the Seven Keys: The Legacy album.
  • This level's music track is the only one that is not a MIDI rendition of a song from the album the mapset is based on, instead coming from Helloween's 1988 album, Keeper of the Seven Keys: Part II. It is also not a full rendition of the song, just its opening guitar riff.

See also[edit]

Sources[edit]

External links[edit]