MAP01: The Teleporter (Memento Mori)


Memento Mori maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: The Teleporter is the first map of Memento Mori. It was designed by Michiel Rutting and Denis Möller, and uses the music track "Hidden Anger" by Mark Klem.


Map of The Teleporter
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Run into the circular hallway to the north, and go around to the northern end. Open the door to the south, and flip the switch to lower a stairway below you. Enter the southern room through any one of the doors, go upstairs from either direction, and flip the switch. Return to the circular hallway to find a new room to the north. Wait for the western bars to open and run up to the switch. Flip the switch to close the teleporter in the northeast, and run outside to the southern building. Running up to the switch will have raised a barrier blocking you from entering this building. Go inside, and flip the switch.

Other points of interest[edit]


  1. The northern end of the southern walkway, within the circular hallway, counts as a secret. (sector 19)


  • Although it is intended that you flip the western switch (Linedef 524, Action: 41 - S1 Ceiling Lower to Floor, Tag 7) in order to shut off the teleporter, two linedefs (495 and 500, Action: 30 - W1 Floor Raise by Shortest Lower Texture, Tag 9) between the bars and the switch will disable the monster teleporter east of the map when walked over. This means that if you do not wait for all of the stored enemies to warp in before entering the western room, you will be unable to obtain 100% Kills, even if the western switch has not been flipped.
  • The chaingun, the rocket launcher and the plasma gun are only accessible in deathmatch mode (or by using the idclip cheat). So are the two super shotguns and six of the ten health bonuses, but those may also be accessed by using a source port that allows jumping. (Jumping on the metal skinned cube in the northwest of the map, just in front of the windows to the slime pit opens the alcoves where those rest.) So, if neither cheating nor jumping is used, 100% of the items cannot be obtained.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:42 Adam Hegyi 2001-03-27
NM speed 00:52 Karim El-Sheikh (Kimo Xvirus) 2009-01-03
UV max 00:58 Laszlo Gere (Slade) 2014-01-25
NM100S 00:52 Karim El-Sheikh (Kimo Xvirus) 2009-01-03
UV -fast 01:18 Eugene Kapustin 2008-02-15
UV -respawn 01:01 Karim El-Sheikh (Kimo Xvirus) 2010-06-15
UV Tyson 02:57 vdgg 2015-03-11
UV pacifist 01:19 Eugene Kapustin 2007-06-03

The data was last verified in its entirety on July 4, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:42.89 Adam Hegyi 2001-03-27
NM speed
UV max 0:55.29 Andrea Rovenski (Cyberdemon531) 2022-02-02
NM 100S 0:48.00 megasphere308 2023-08-18
UV -fast 1:16.74 Andrea Rovenski (Cyberdemon531) 2015-10-11
UV -respawn 1:00.80 Andrea Rovenski (Cyberdemon531) 2022-03-17
UV Tyson 2:25.03 Andrea Rovenski (Cyberdemon531) 2023-01-10
UV pacifist 0:59.94 megasphere308 2023-08-14
NoMo 00:41 Andrea Rovenski (Cyberdemon531) 2014-10-20
NoMo 100S 0:29.71 kvothesixstring 2022-11-09

The data was last verified in its entirety on August 31, 2023.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 43)
  2. facing west. (thing 44)
  3. facing north. (thing 45)
  4. facing south-east. (thing 46)


Map data[edit]

Things 118
Vertices 632*
Linedefs 646
Sidedefs 998
Sectors 135
* The vertex count without the effect of node building is 506.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Michiel Rutting designed the pentagram and the circular hallway. After sending Denis the incomplete level, however, he did not respond to any further e-mails by Denis. Because of this, Denis designed the rest of the level. It was created using DETH.[1]


See also[edit]


  1. Memento Mori Infopack at Doomworld/idgames (February 10, 1996), map info for MAP01. "Michiel did the pentagram and the circle hallway, I did the rest. ... Created using DETH ... Author Info: Michiel started this level and never replied again, so I completed it." Rutting is additionally named "Most Mute Guy" in the credits for not sending e-mail "for the last 3 months."

External links[edit]