This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: The Terminal is the first map of NJ Doom2. It was designed by Nigel Rowand (Enjay). It is based on E1M1 of NJ Doom.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the south-east of the level is a door leading to a room with a Y-shaped path across some nukage. South of this door is a secret door leading to 0-2 heavy weapon dudes, six health bonuses, a medikit, a box of bullets, and a chaingun. (sector 60)
- The long east-west corridor in the north of the level has two dark computer panels on its south wall. The western one is a secret door, leading to a room with 0-4 shotgun guys, a medikit, a chainsaw, and a box of shotgun shells. (sector 86)
- The westernmost dark computer panel on the north wall of the same corridor opens on shooting, revealing a room with 1-3 imps. (sector 76)
- Shooting the eastern wall of the structure in #3 opens it, revealing 0-2 imps and a soul sphere. (sector 77)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
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Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing west. (thing 28)
- facing north-east. (thing 29)
- facing south-west. (thing 30)
- facing north. (thing 31)
- facing west. (thing 32)
- facing south. (thing 33)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 435.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
4 |
7 |
14
|
Shotgun guy |
2 |
6 |
11
|
Heavy weapon dude |
1 |
2 |
4
|
Imp |
5 |
10 |
16
|
Demon |
2 |
3 |
6
|
Spectre |
0 |
0 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
4
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
1
|
4 shotgun shells |
2
|
Box of shotgun shells |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
8
|
Medikit |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
18
|
Health bonus |
6
|
Supercharge |
1
|
Partial invisibility |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
6
|
Exploding barrel |
8
|
Teleport landing |
1
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]