MAP01: The Terminal (NJ Doom2)
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NJ Doom2 maps |
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Starport Levels
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City Levels |
The Hell Levels |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: The Terminal is the first map of NJ Doom2. It was designed by Nigel Rowand (Enjay). It is based on E1M1 of NJ Doom.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the south-east of the level is a door leading to a room with a Y-shaped path across some nukage. South of this door is a secret door leading to 0-2 heavy weapon dudes, six health bonuses, a medikit, a box of bullets, and a chaingun. (sector 60)
- The long east-west corridor in the north of the level has two dark computer panels on its south wall. The western one is a secret door, leading to a room with 0-4 shotgun guys, a medikit, a chainsaw, and a box of shotgun shells. (sector 86)
- The westernmost dark computer panel on the north wall of the same corridor opens on shooting, revealing a room with 1-3 imps. (sector 76)
- Shooting the eastern wall of the structure in #3 opens it, revealing 0-2 imps and a soul sphere. (sector 77)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:36.43 | Tezur0 | 2020-01-16 | njd2_Speed_Pacifist.zip | Cross-listed from Pacifist |
NM speed | 0:42.86 | Tezur0 | 2020-02-07 | njd2Other.zip | |
UV max | 1:38.46 | Tezur0 | 2020-01-16 | njd2MAX.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 0:36.43 | Tezur0 | 2020-01-16 | njd2_Speed_Pacifist.zip |
The data was last verified in its entirety on December 16, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing west. (thing 28)
- facing north-east. (thing 29)
- facing south-west. (thing 30)
- facing north. (thing 31)
- facing west. (thing 32)
- facing south. (thing 33)
Statistics[edit]
Map data[edit]
Things | 140 |
Vertices | 501* |
Linedefs | 527 |
Sidedefs | 729 |
Sectors | 93 |
Things[edit]
This level contains the following numbers of things per skill level:
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