MAP01: The Terminal (NJ Doom2)


NJ Doom2 maps
Starport Levels
City Levels

12 13 14 15 16 17 18 19 20

The Hell Levels

21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: The Terminal is the first map of NJ Doom2. It was designed by Nigel Rowand (Enjay). It is based on E1M1 of NJ Doom.


Map of The Terminal
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the south-east of the level is a door leading to a room with a Y-shaped path across some nukage. South of this door is a secret door leading to 0-2 heavy weapon dudes, six health bonuses, a medikit, a box of bullets, and a chaingun. (sector 60)
  2. The long east-west corridor in the north of the level has two dark computer panels on its south wall. The western one is a secret door, leading to a room with 0-4 shotgun guys, a medikit, a chainsaw, and a box of shotgun shells. (sector 86)
  3. The westernmost dark computer panel on the north wall of the same corridor opens on shooting, revealing a room with 1-3 imps. (sector 76)
  4. Shooting the eastern wall of the structure in #3 opens it, revealing 0-2 imps and a soul sphere. (sector 77)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:36.43 Tezur0 2020-01-16 Cross-listed from Pacifist
NM speed 0:42.86 Tezur0 2020-02-07
UV max 1:38.46 Tezur0 2020-01-16
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:36.43 Tezur0 2020-01-16

The data was last verified in its entirety on December 16, 2021.


Player spawns[edit]

This level contains six spawn points:

  1. facing west. (thing 28)
  2. facing north-east. (thing 29)
  3. facing south-west. (thing 30)
  4. facing north. (thing 31)
  5. facing west. (thing 32)
  6. facing south. (thing 33)


Map data[edit]

Things 140
Vertices 501*
Linedefs 527
Sidedefs 729
Sectors 93
* The vertex count without the effect of node building is 435.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]